Particle System with Set Tickable when Paused causes packaged game to crash when paused

UE - Graphics Features - Aug 10, 2016

When a particle system has the "Set Tickable when Paused" set to true, pausing the packaged version of the game causes the game to crash. CrashReporter: [Link Removed] ...

Attaching Moving Character to a Negatively-Scaled Actor Causing Character to Flip Continuously

UE - Gameplay - Player Movement - Aug 10, 2016

When attaching a moving character, such as an AI character, to an object in the level with a negative scale, the character is constantly flipping while moving. ...

Frame rate issues using Fixed Frame Rate and Matinee

Tools - Aug 10, 2016

Frame rate issues using Fixed Frame Rate and Matinee. This could be similar to some issues involving "Force Fixed Frame Rate". ...

ServerTravel MapName?game=GameMode called on client connected to a host triggers check(Ret != EBrowseReturnVal::Pending) when Nativized Blueprint is on

UE - Networking - Aug 11, 2016

When game is built with Nativize Blueprint and the client who is connected to a host tries to server travel along with the host, a assert is hit. ...

Incorrect Root Motion Rotation on AnimSequences created with Sequence Recorder

UE - Anim - Sequencer - Aug 11, 2016

Incorrect Root Motion Rotation on AnimSequences created with Sequence Recorder ...

FBX Transform does not scale skeletal mesh with multiple pieces properly using the Import Uniform Scale option

UE - Editor - Content Pipeline - Import and Export - Aug 15, 2016

Importing a skeletal mesh fbx from blender and setting the Import Uniform Scale option for the mesh to a higher value, like 100, results in only one of the meshes being scaled while the other is lef ...

On Linux, Planar Reflection shows improper reflection when using OpenGL4

UE - Platform - Linux - Aug 16, 2016

Running a project with OpenGL4 command causes planar reflections to improperly reflect what is placed below the planar reflection. This is inconsistent with how planar reflections behave on Windows ...

Non-Struct CDO component properties display incorrectly in the property editor.

UE - Gameplay - Blueprint - Aug 17, 2016

UObjectProperty properties within a UActorComponent class aren't exposed for editing in the Details panel when choosing to edit native component defaults in the BP editor. ...

Camera is flipped when keying from negative to positive Crane Pitch

UE - Anim - Sequencer - Aug 19, 2016

Camera is flipped when keying from negative to positive Crane Pitch ...

Adding widget to viewport on code overlap event causes the editor to crash when opening child blueprint

UE - Editor - UI Systems - Oct 30, 2015

Setting a UMG widget to be added to viewport when a volume is overlapped though code and creating a blueprint of this class causes the editor to crash when the blueprint is opened if the BP has a st ...