Running PIE while using the "Enable HMD" node with a Vive connected, causes mouse to become offset ...
Get VR Focus State will cause a crash if used without a HMD device on ...
The user reports a scene with a reasonable number of foliage instances renders with black lighting: After updating to 4.11 (.1 or .2 doesn't matter) I have not been able to bake my lighting properl ...
When a rotation pin with set values is split into three float pins, the values set for (X,Y,Z) rearrange themselves in the new float pins as (Y,Z,X). ...
Editor Performance drops when removing frames from animations with curve keys Regression: No, removing frames on animations with curves had a chance to crash the editor in 4.11, which doesn't happ ...
Values that are larger than 180 for the Pawn Sensing component's Peripheral Vision Angle setting are being ignored. If they are higher than 180, the pawn will act as if it was set to 180. Found in ...
Not providing default values for macros can cause memory leaks ...
Resizing the Unreal Project Browser so all projects do not fit in the preview plane results in a second, "inner" scroll bar that does not function as a scroll bar. Instead, attempting to scroll wi ...
Setting a texture to a relatively large scale causes the texture to begin flickering as the viewport camera rotates. The larger the scale is set to, the more evident the effect. ...
If a reference to the animBP is set in the construction script of an actor, simulating will show two separate instances of the animBP instead of one. Setting this on Event Begin Play does not produc ...