nativizing structs containing default class values appears to cause packaging to fail

UE - Gameplay - Blueprint Runtime - Jul 8, 2016

nativizing structs containing default class values appears to cause packaging to fail ...

Adding an Event Dispatcher to a Template Character Blueprint Causes Increase in Compile Time

UE - Gameplay - Blueprint - Jul 8, 2016

Adding an event dispatcher to one of the pre-created character blueprints in the template projects causes an increase in compile times. This does not occur with a blank actor or character blueprint ...

Is Hovered does not appear to update when holding down the mouse button and releasing outside of the widget

UE - Editor - UI Systems - Jul 7, 2016

Is Hovered does not appear to update when holding down the mouse button and releasing outside of the widget ...

Texture streaming and player input broken on iPhone 6 and 6+

UE - Platform - Mobile - Jun 30, 2016

Level streaming and player input seem to be broken on iPhone 6 and 6+ This issue was observed during the recurring mobile smoke. ...

Motion controllers do not appear to be tracked by sequencer

UE - Platform - XR - Jun 30, 2016

Motion controllers do not appear to be tracked by sequencer when recording Note: there is already a recording in the project from a previous test Project link: [Link Removed] ...

Enabling World Composition Skips Intro Movies

Tools - Jun 24, 2016

Startup movies are skipped when World Composition is enabled. Even with the 'Wait for Movies to Complete' option enabled, the startup movie plays for a very short time, and then the level is loaded ...

Packaged Shooter game does not load in Windows XP

Tools - Jun 23, 2016

WIndows xp does not open shootergame. ...

Keeping editor unfocused while in PIE leads to memory leak

UE - Foundation - Core - Jun 22, 2016

Keeping editor unfocused while in PIE leads to memory leak, eventually freezing the editor. The editor must be closed through task manager and leaves no crash report or log error. ...

Full Scene Importer Blueprint will only set as Movable Components

UE - Editor - Content Pipeline - Import and Export - Jun 22, 2016

When importing a full scene using the Full Scene Importer and having it create a Blueprint actor that will set it's default mobility to static. Even unchecking the Import as Dynamic option will not ...

On project upgrade, SubImageIndex breaks until you re-assign SubUV Animation

UE - Graphics Features - Jun 20, 2016

On project upgrade, SubImageIndex breaks until you re-assign SubUV Animation Attached project is a 4.11 project, you'll need to Open a Copy in 4.12 or 4.13 ...