nativizing structs containing default class values appears to cause packaging to fail ...
Adding an event dispatcher to one of the pre-created character blueprints in the template projects causes an increase in compile times. This does not occur with a blank actor or character blueprint ...
Is Hovered does not appear to update when holding down the mouse button and releasing outside of the widget ...
Level streaming and player input seem to be broken on iPhone 6 and 6+ This issue was observed during the recurring mobile smoke. ...
Motion controllers do not appear to be tracked by sequencer when recording Note: there is already a recording in the project from a previous test Project link: [Link Removed] ...
Startup movies are skipped when World Composition is enabled. Even with the 'Wait for Movies to Complete' option enabled, the startup movie plays for a very short time, and then the level is loaded ...
WIndows xp does not open shootergame. ...
Keeping editor unfocused while in PIE leads to memory leak, eventually freezing the editor. The editor must be closed through task manager and leaves no crash report or log error. ...
When importing a full scene using the Full Scene Importer and having it create a Blueprint actor that will set it's default mobility to static. Even unchecking the Import as Dynamic option will not ...
On project upgrade, SubImageIndex breaks until you re-assign SubUV Animation Attached project is a 4.11 project, you'll need to Open a Copy in 4.12 or 4.13 ...