When attempting to bind an event in a child blueprint using a variable from the parent blueprint, the target of the assign node is automatically set to self instead of the target variable that you d ...
Variables named PlayerCamera are being automatically replaced with references to PlayerCameraManager in Player Controller Blueprints. Occurs when you copy+paste a reference (both get and set) to Pl ...
When a rotation pin with set values is split into three float pins, the values set for (X,Y,Z) rearrange themselves in the new float pins as (Y,Z,X). ...
When the Category specifier of a UPROPERTY has more than one word, using the UCLASS specifier HideCategories requires the category name to be written all as one word even if the UPROPERTY is separat ...
Dynamic light settings in Persona viewport cause edges to appear hardened. See attached image, but also images in the Answerhub post. ...
When previewing a blank texture sampler in the material editor while the HLSL window is open, you can assign a texture to the texture sampler and crash the engine. ...
Nativize Blueprint Assets causes a build to fail if a function has an open input for a button reference. The open reference appears to cause the project to fail to build when using Nativize Blueprin ...
Material Billboard components are only rendering in one eye with the 'Instanced Stereo' setting enabled in the Project Settings > Rendering menu. If instanced stereo is disabled, it renders as expe ...
If the project's file path contains a space, attempting to generate project files fails because the file path does not preserve quotes. UnrealBuildTool Exception: ERROR: Directory '/home/doug/Docu ...