Holding Right mouse button to scroll a scroll box appears to be much slower

UE - Editor - UI Systems - Slate - Aug 17, 2016

Holding Right mouse button to scroll a scroll box appears to be much slower than it did in previous versions of the engine. The user must move their mouse many times further to scroll to the bottom ...

Disable button style is not applied when a button is disabled

UE - Editor - UI Systems - Aug 24, 2015

If the user applies a material or texture to the disabled button style option the button will not used the material/texture that was used but will instead use the default grayed out button look. E ...

Paper sprite causes package to fail when Blueprint Nativization Method is set to inclusive

UE - Gameplay - Blueprint Runtime - Jan 30, 2017

Paper sprite causes package to fail when Blueprint Nativization Method is set to inclusive ...

Is hovered for a scroll box does not switch back to false when no longer hovering

UE - Editor - UI Systems - Feb 24, 2016

If the user uses the is hovered node with a scroll box, the node will return true no matter what once the scroll box has been hovered once. ...

iOS Device displays textures darker than in Editor

UE - Platform - Mobile - Jan 30, 2017

The issue is that on iOS devices textures are displaying significantly darker than expected. I did a color calibration with my monitor to get a more accurate representation of the texture. I set th ...

Spin Box delta does not appear to affect how the spin box increments through its values when clicking and dragging with the mouse

UE - Editor - UI Systems - May 12, 2017

Spin Box delta does not appear to affect how the spin box increments through its values when clicking and dragging with the mouse. The spin box appears to increment/decrement by more or less dependi ...

Attempting to open a certain blueprint (NewPickup) crashes project

UE - Gameplay - Blueprint - Jan 16, 2015

Acquired a blueprint from a user cannot open it. It crashes project when opening the blueprint "NewPickup" ...

Mouse functionality breaks on Linux when game is full screen on multi-monitor setup

UE - Platform - Linux - Mar 1, 2016

When the game window is maximized on any monitor other than the left most monitor, the mouse will not interact with the game window. ...

BlueprintNativeEvents with no return value (void) cannot be overridden in Blueprints.

UE - Gameplay - Blueprint - Dec 22, 2014

BlueprintNativeEvents (and BlueprintImplementableEvents) are not available to be overridden in a Blueprint Graph if they do not return a value. This affects both functions present in source code, as ...