This is not an issue in Release-5.2. ...
When generating HLODs, it is possible for the generator to ignore material override settings. The generator will not respect the constants, and does not change them in the Material with a default se ...
First Person Scale and First Person Field of View on camera components do not apply to the depth prepass when rendering First Person View meshes, leading to a mismatch between the depth pre-pass and ...
[Image Removed][Link Removed] ...
If you convert the constraints when you have a profile active and then switch to a new profile and back again the converted constraints will revert back to whatever they were when the profile was cr ...
After deriving a C++ class from another class and then closing the editor, the project will crash when reopened. This crash will continue until the project files are regenerated and the project is r ...
When setting the LODbias via the device profile for a specific Android GPU it does not appear to have an affect on the textures when run on the device ...
Hints: It has no problem in 4.24, only happening in 4.25 It has no problem as long as the Variable name is contained with Alphabat(English characters) fully; or start with Alphabat(A_变量 is fine) ...
It appears as though parameters for downstream material layers are reverted to their default values and override states when an upstream material layer is deleted. ...