Network profiler tool doesn't handle names with underscores gracefully.

UE - Networking - Mar 24, 2017

The NetworkProfiler and UI tool assume that ActorNames are in the format <ClassName>_<ActorName>, and is not robust against underscores in either the class name or the actor name. However, given th ...

Macros with 2 wildcards - first type sets other wildcard

UE - Gameplay - Blueprint - Mar 31, 2015

https://udn.unrealengine.com/questions/240869/macros-with-2-wildcards-first-type-sets-other-wild.html ...

Data Tables can no longer import numeric enum values

Tools - Nov 1, 2017

Some changes to UEnumProperty::ImportText_Internal prevent this importing the stringified number (which is a float) as an enum value. This affects the JSON importer, and maybe the CSV one too. ...

Composite Textures Normal to Roughness Alpha doesn't generate valid data

Tools - Jun 28, 2018

More infos on https://udn.unrealengine.com/questions/428429/composite-textures-normal-to-roughness-alpha-doesn.html ...

GetClassDefaults should expose object properties if they are not instanced

UE - Gameplay - Blueprint Editor - Dec 5, 2018

The current GetClassDefaults is overly restrictive in what it allows to be modified and not. Object properties that point outwards (i.e. non-instanced) should be accessible. ...

Collision problem in nativized blueprint

UE - Simulation - Physics - Jan 29, 2019

Issue reported by one of our licensee on the Japanese UDN https://udn.unrealengine.com/questions/480660/view.html ...

Keyboard IME input appears to be disabled for Web browser widget

Portal - May 23, 2019

When using the Web Browser Widget, IME is disabled and you can not input non roman characters (Japanese used for this test). ...

Sequencer - if you set the Take Separator to - rather than _ the New Take naming will mess up

UE - Anim - Sequencer - Jun 9, 2026

When using a non-default take separator (eg "-") the "New Take" option produces a malformed proposed name for the take. ...

Cloth Asset - Cloth bounces off wildly during the rendering of a sequence in MRQ.

UE - Runtime - Simulation - Jun 26, 2024

The motion blur rendering is causing some issues when rendering the cloth asset as the timestep wildly changes without the number of substeps being increased, The movie pipeline code needs to man ...

Uniform Static Mesh Sampling doesn't work on GPU Niagara Emitters

UE - Niagara - Aug 11, 2020

Uniform sampling of static meshes for GPU emitters does not work. ...