The NetworkProfiler and UI tool assume that ActorNames are in the format <ClassName>_<ActorName>, and is not robust against underscores in either the class name or the actor name. However, given th ...
https://udn.unrealengine.com/questions/240869/macros-with-2-wildcards-first-type-sets-other-wild.html ...
Some changes to UEnumProperty::ImportText_Internal prevent this importing the stringified number (which is a float) as an enum value. This affects the JSON importer, and maybe the CSV one too. ...
More infos on https://udn.unrealengine.com/questions/428429/composite-textures-normal-to-roughness-alpha-doesn.html ...
The current GetClassDefaults is overly restrictive in what it allows to be modified and not. Object properties that point outwards (i.e. non-instanced) should be accessible. ...
Issue reported by one of our licensee on the Japanese UDN https://udn.unrealengine.com/questions/480660/view.html ...
When using the Web Browser Widget, IME is disabled and you can not input non roman characters (Japanese used for this test). ...
When using a non-default take separator (eg "-") the "New Take" option produces a malformed proposed name for the take. ...
The motion blur rendering is causing some issues when rendering the cloth asset as the timestep wildly changes without the number of substeps being increased, The movie pipeline code needs to man ...
Uniform sampling of static meshes for GPU emitters does not work. ...