Rearranging Slate Brushes causes crash

UE - Editor - UI Systems - Jul 14, 2019

Rearranging the order of a Slate Brush array causes the editor to crash. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 (CL - 7305105), 4.24 (CL - 7285696) ...

libfbxsdk Crash on importing FBX with Animation

Tools - Nov 4, 2015

When importing the attached FBX file, the engine crashes the libfbxsdk module. The same FBX can import successfully into 4.9.2 with only bone errors listed in the Message Log. Crash Reporter Link: ...

Level Sequences- Overriding binding of a spawnable mid-playback doesn't despawn spawnable

UE - Anim - Sequencer - Jun 8, 2023

Reported by user in UDN. Overriding the binding of a spawnable actor track while the sequence is playing will result in 2 visual copies of the actor, the original spawnable, which doesn't get destr ...

Performance hitch from RemoveGeometryCache flushing the render thread

UE - Editor - Content Pipeline - Alembic - Jun 12, 2025

FGeometryCacheStreamingManager::RemoveGeometryCache calls FlushRenderingCommands which shows up as a hitch when profiling. [Link Removed] Ideally the flush added in CL#23782411 to fix a rare deadl ...

ISM Component in an instanced BP does not take into account changes to NumCustomDataFloats from the BP class

UE - Graphics Features - Sep 16, 2022

PerInstanceSMCustomData is bulk serialized and doesn't get changed on the BP instance when changing NumCustomDataFloats, possibly causing out of bounds array access leading to a crash. Possible sol ...

UHapticFeedbackEffect_SoundWave Initialize does not populate Raw Data in the HapticsBuffer

UE - Platform - XR - Jul 19, 2024

From the UDN:  >  Open HapticsFeedbackEffect.cpp and naivgate ~ line 150; note HapticBuffer has length populated but never write the actual buffer data. LikeReplySelect as Best Seems like a simple f ...

Crash dragging Sound Wave onto Output node in Newly Created Empty Sound Cue

UE - Audio - Aug 22, 2016

A licensee has reported a crash when dragging a Sound Wave onto the Output node within the Sound Cue editor. Regression? This crash does not occur on the 4.11.2 binary release CL-2946394 ...

Translucent Surface Material and Additive Particles not rendering on Metal in Shipping/Distribution

UE - Platform - Mobile - Oct 22, 2015

Certain Translucent Materials with Surface Lighting Models and Additive Material based Particle Systems will not render in Shipping/Distribution configuration using Metal Rendering on an iPhone 6*. ...

Spawned actors with meshes become invisible in editor after changing level

UE - Graphics Features - Sep 7, 2018

When moving actors spawned from within the editor to a new sublevel, their meshes stop rendering. However, if you open a new level then re-open the old level the meshes become visible again. You wil ...

[CrashReport] UE4Editor-CoreUObject!UObject::SetLinker(FLinkerLoad *,int,bool) [UObjectLinker.cpp:107]

UE - Foundation - Core - May 13, 2019

Comment from user in crash group:I updated unreal engine to 4.22.1 and changed the project version from 4.21.2 to 4.22.1 and now it crash whenever i open a map Generated from CrashReporter ...