Blueprint function return nodes don't save any settings applied directly to the return node itself. Regression: Yes - this behavior does not occur in 4.16.3 (CL 3561208) ...
There is a spelling error when hovering mouse over disabled checkboxes under Blueprint Context Target(s). The text appears as "This target is invalid or redundent for this context." The correct spel ...
Making changes to the "Color Vision Deficiency Preview Type" under the "Editor Preferences" does not change the Color Vision Preview. Regression: Yes Works in: 4.16.3-3561208 Does not work in : ...
SceneCaptureComponent2D Component does not allow the use of the Hidden Actor array and the Show only actors array does not take in elements. This issue does not occur in 4.16.3 because the feature w ...
When a blueprint's component reference is copied and pasted into a blueprint that does not have the copied component, the blueprint with the copied reference compiles Note: This occurs when the cop ...
Text field does not load binding if the widget containing the text field contains an unrelated circular dependency and Event driven loader is disabled. Tested this in 4.15, 4.16, 4.17 4.15 Does n ...
The editor crashes when trying to undo a default class change for a child widget after that widget has been compiled. This did not happen in 4.16, it appears to be a regression. ...
If NewObject is used to create an instanced static mesh component at runtime, populating the component with AddInstance causes the editor to crash. Regression: Yes - repro steps provided did not cr ...
Looks like need to make the level viewport aware of a locked camera component, and not just an actor. ...
Steam VR overlay not available when launching packaged game on Oculus Rift through SteamVR with -hmd=steamvr. Disabling Oculus plugins (except for input) allows it to be summoned normally. Same th ...