[CRASH]SIGSEGV: invalid attempt to access memory at address 0x0

Tools - Jan 7, 2015

Callstack: <CALLSTACK START> FTaskThread::ProcessTasksUntilQuit(int) Address = 0x1091943e5 (filename not found) [in UE4Editor-Core.dylib] RenderingThreadMain(FEvent*) Address = 0x10de37e4b (filena ...

Constant Crashes on OS X 10.10.1

UE - Platform - Apple - Dec 15, 2014

User (Omri) on Mac running OS X 10.10.1. on MacBook Pro (17-inch, Early 2009 Experiencing Crash. Cannot reproduce. Crash Reporter: N/A Callstack: MachineId:1E07B9CE2F4554A7C3F421A9DD97AFB5 EpicAc ...

StateTree: While editing State Parameters or exposed properties of a Condition/Task, an ensure() fires when editing inputs of a Property Function bound to an array element

UE - AI - StateTree - Mar 5, 2026

Consider an array property that can be edited in the StateTree editor. This can be a State Parameter or an exposed property of a Condition or Task, for example. Each element of the array can be boun ...

Crash when a StateTree-related Parameter is of a type that includes two nested arrays with the same name (due to FPropertyChangedEvent::ArrayIndicesPerObject using array names to map to their changed indices)

UE - Framework - Dec 19, 2025

This issue was reported in the context of adding and setting parameters on StateTrees, Tasks and related assets, but its root cause lies in the structure FPropertyChangedEvent and can possibly affec ...

[CrashReport] Mac crash - FShaderCompilingManager::ProcessCompiledShaderMaps()

UE - Graphics Features - Nov 16, 2017

This is an infrequent Mac crash in the 4.18 release. The callstack is a match to [Link Removed] (loading Zen editor on Mac), but that was confirmed fixed for 4.18.0 while this continues for users. ...

[CrashReport] FMacWindow::ApplySizeAndModeChanges | SWindow::ReshapeWindow()

UE - Platform - Apple - Dec 1, 2017

This is an infrequent Mac crash in 4.18. Users have not provided any descriptions of their actions when the crash occurred. The callstack is similar to both [Link Removed] and [Link Removed] Call ...

USplineComponent::GetDistanceAlongSplineAtSplineInputKey returns incorrect result when input keys are not sequential

UE - Editor - May 18, 2022

USplineComponent::GetDistanceAlongSplineAtInputKey() returns the wrong value when the input keys are not sequential because it interprets the input key argument as the spline point index. Thus if th ...

ComponentOverlapMultiByChannel with a rotated simple collision PrimComp misses overlap vs. complex collision

UE - Runtime - Simulation - Nov 8, 2023

UWorld::ComponentOverlapMultiByChannel and internally, the call to FBodyInstance::OverlapMulti, misses overlaps and blocking hits when the PrimComp's (the component used to test overlaps) mesh uses ...

[CrashReport] UE4Editor-ApplicationCore.dylib!invocation function for block in FMacApplication::DeferEvent()

UE - Platform - Apple - Dec 1, 2017

This is an infrequent Mac crash in 4.18.1. Users have not provided any descriptions. Callstack from Log2017.11.27-02.08.07:839][947]LogMaterial: Missing cached shader map for material FLightmassMat ...