Users cannot click widgets components when the user has enabled "Use Mouse for Touch" ...
Adding a static mesh to a scene has different tessellation than when painting the same mesh with the foliage brush. ...
Static meshes do not snap to meshes created from bsp brushes, despite being turned into static meshes themselves. They instead snap to the next lowest mesh on the z axis. ...
Debug lines (Results of DrawDebugLine()) can be obscured by post processing effects such as a strong glare. Debug lines should be always visible for debugging purposes. ...
Sent in the unattended mode4.9- In this crash I was trying to do a LOD only build. Originally it was a full build but after four crashes that way I clicked just LOD to see if it would work on its? own ...
Creating a new level in the content browser does not give user the choice of a default or empty level. ...
Problem: When you press any of the Joint Presets buttons on a Physics Constraint Actor that is placed in a level the buttons do not do anything. Solution: Pressing the Joint Presets buttons setup t ...
After vertex painting on a Static Mesh component of a Blueprint, the Vertex paint data is lost when the Blueprint is copied. Oddly, pasting into a text editor shows VertexColorData, but it seems to ...
If a Blueprint is made from a custom Blueprintable StaticMeshComponent, and that Blueprint is added as a component to another Blueprint, an Ensure is triggered. No Ensure occurs if the custom nativ ...
The Line Attractor node seems to render differently (have different strengths) between Cascade Viewport, Editor Level Viewport, PIE and Standalone/Launched Game In trying to capture movies for this ...