Ensure in MovieScenePropertyTrack when packaging

UE - Anim - Sequencer - Aug 24, 2021

Media framework doesn't play back in DX12

UE - Media Framework - Mar 9, 2022

When Both AnimMontage and AnimationTrack are Playing, the Blending Results are Different from Expectation

UE - Anim - Sequencer - Dec 11, 2018

When Slot animation by AnimMontage and AnimationTrack is done at the same time, the blend result differs from expectation. Probably because if AnimMontage's loop playback by EventTrack is executed, ...

[CrashReport] UE4Editor_Engine!FBaseBlendedCurve<FAnimStackAllocator>::InitFrom() [animcurvetypes.h:364]

OLD - Anim - Jul 5, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Source Context: 349 } 350 351 ...

Spawnable actors visible for one extra frame on cut between subsequences

UE - Anim - Sequencer - Sep 14, 2016

Spawnable actors visible for one extra frame on cut between subsequences ...

Possessable with attach track has incorrect transform when converted to spawnable

UE - Anim - Sequencer - Dec 17, 2018

When converting to spawnable the transform of an actor is not correctly updated if it has an attach track. ...

Suspend/resume iOS Metal Crash on low end device with MTLCommandBufferErrorMemoryless error with lots of geometry

UE - Platform - Mobile - May 11, 2023

The project was built in Unreal 4.27.2 binary from the Epic Games Launcher. At this stage we have only observed the crash on devices with a hardware combination of Apple A9 1.8 GHz and 2GB of Memory ...

The takescore module will be involved when do the cook on linux

UE - Anim - Sequencer - May 31, 2023

I think that the UTakeMetaData should be put in an editor only array. ...

"Right-click -> Set Current Preview Mesh" option does not exist for Montages.

UE - Anim - Gameplay - Dec 6, 2023

Related UDN: [Link Removed] ...