When working in a project that is in 4.16, disabling the Paper2D plugin causes a packaged version of the project to not open. This issue is different from previous versions as disabling the plugin i ...
When the user changes the pin type of a linked pin, the pin inside the function will be orphaned. This will result in an ERROR DUPLICATE pin on the function instance. ...
If a blueprint contains a reroute node for a key structure it will cause the blueprint to become dirtied (needs to be compiled) upon exiting PIE. ...
If an event dispatcher is created with the name "SnapTo" inside of a scene component blueprint, it can no longer be renamed or deleted. Error given: BlueprintLog: New page: Compile NewBlueprint1 ...
The level streaming volume is not loading the sub level on TM-Gameplay map in QAGame This was working the last time Dev-Framework integrated so this is a regression. Could possibly be related to U ...
Encountered an Access Violation crash while deleting an Widget Blueprint with an unsaved Animation Track. The callstack references FSequencer::Tick(). I was not able to reproduce this issue in UE4/ ...
When there is a Retainer box with the visibility set to "Self Hit Test Invisible" and has children, the children cannot be interacted with. Children such as a button cannot be clicked. This issue c ...
This is a top community crash occurring on Linux. A log file is attached. Additional information is currently unavailable. ...
I was able to repro this on both FF and Chrome. I have the latest FF 64-bit and was running into this after I deleted my intermediates, ran GenerateProjectFiles.bat, and built UE4 in VS. ...
This is a top community crash occurring on Linux. The two linked CrashGroups have nearly identical callstacks. A log file is attached. Additional information is currently unavailable. Callstack f ...