Actor Component instances have their settings reset to default when compiled in 4.17 (Compilation Manager)

UE - Gameplay - Blueprint Compiler - Aug 10, 2017

REGRESSION: Yes, does not occur in 4.16 When converting a 4.16 project to 4.17, any actor component instances will have their settings reverted back to default when the user compiles the blueprint. ...

User project crashes after changing struct

UE - Gameplay - Blueprint - Aug 10, 2017

GoogleVR fails to package with Gradle

UE - Platform - Mobile - Aug 10, 2017

Packaging with GoogleVR (Daydream) fails with Gradle enabled: https://answers.unrealengine.com/questions/678203/417-exporting-daydream-project-with-gradle-results.html ...

Nativized build will crash on load if a member variable in a nativized parent Blueprint class references a non-nativized child Blueprint class asset.

UE - Gameplay - Blueprint - Aug 9, 2017

This occurs because there exists a circular reference between the nativized parent BP and the non-nativized child BP asset (which is a data-only Blueprint in this case). Current suggested workaroun ...

Instanced Static Mesh components that are part of a Blueprint aren't visible in Standalone Game

UE - Gameplay - Aug 9, 2017

Instanced Static Mesh components created through the Construction Script aren't visible in Standalone Game. Collision is still present. They are visible in all other play modes and if created on Eve ...

Last frame remains on HMD after exiting Play in VR PReview

UE - Platform - XR - Aug 9, 2017

Last frame is remaining frozen on the HMD when exiting Play in VR PReview Note this can only be seen if you do not remove the VR Headset when exiting, as soon as it stops registering Worn status th ...

Error message for restricted name "CLOCK$" only displays "$"

Tools - Aug 9, 2017

See image UPB_RestrictedCLOCK$_PathName.png for the incorrect error message. See image UPB_RestrictedCON_PathName.png for an example of how the error message should display the restricted name. ...