Edit condition on a property causes values to be edited

UE - Gameplay - Blueprint - Jul 21, 2017

EditCondition appears to edit the property. This is defined in MovieSceneSequencePlayer.h: /** Start playback at the specified time */ UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Playba ...

Movie capture generating extra frame.

UE - Anim - Sequencer - Jul 5, 2017

Movie capture generating extra frame. Happens with and with out separate process. ...

Player and hud don't hide on autoplay

UE - Anim - Sequencer - Nov 28, 2017

When dragging a keyframe on top of another, it keeps both keyframes instead of overriding

UE - Anim - Sequencer - Nov 23, 2024

When dragging a keyframe on top of another, it keeps both keyframes instead of overriding ...

Crash when rendering movie with "Capture frames in HDR" enabled

UE - Anim - Sequencer - May 18, 2016

Crash when rendering movie with "Capture frames in HDR" enabled Will add more info when crashreporter shows up. ...

Fbx Camera doesn't import Focus Distance

UE - Anim - Sequencer - Mar 5, 2018

When importing a camera from maya through .fbx, focus distance is not correctly imported.  See images attached.  Client initially reported.  Can reproduce. ...

Vcam - Objects Jittering with Vcam's Follow Cam modifier

UE - Virtual Production - Tools - Virtual Camera - Apr 8, 2021

Ensure in MovieScenePropertyTrack when packaging

UE - Anim - Sequencer - Aug 24, 2021

Media framework doesn't play back in DX12

UE - Media Framework - Mar 9, 2022

When Both AnimMontage and AnimationTrack are Playing, the Blending Results are Different from Expectation

UE - Anim - Sequencer - Dec 11, 2018

When Slot animation by AnimMontage and AnimationTrack is done at the same time, the blend result differs from expectation. Probably because if AnimMontage's loop playback by EventTrack is executed, ...