Engine crash from opening level bounds blueprint after project reopens

UE - Gameplay - Blueprint - Jun 2, 2017

There is a crash that is occurring when a blueprint with the parent of "Level Bounds". The crash occurs when the project is closed and reopened. Opening the blueprint immediately after it was create ...

Pawn Blueprint cannot have variables default value set in Engine ini

UE - Gameplay - Blueprint - Jun 1, 2017

When using a pawn blueprint, you cannot modify the value of a variable in the config files. This issue does not affect other kinds of blueprints, as this issue does not affect actor blueprints. Re ...

Android.NewKeyboard CVar doesn't work

UE - Platform - Mobile - Jun 1, 2017

Android.NewKeyboard cvar doesn't behave as documented. ...

Custom Keyboard Shortcuts for Landscape Visualizers only work in Landscape Mode

UE - LD & Modeling - Terrain - Landscape - Jun 1, 2017

Keyboard shortcuts for landscape visualizers only work while in Landscape Mode, however the visualizers in the viewport dropdowns work in any mode. I believe there needs to be consistency here with ...

Material Panner displays unusual behavior with timeline update

UE - Graphics Features - Jun 1, 2017

A material with a panner displays unusual behavior when the value of the panner's speed it dependant on a timeline. As time spent in the project increases the speed of the material while changing va ...

StarterContent is not imported to projects that reference a deleted project on Mac

UE - Platform - Apple - Jun 1, 2017

When a project with a specific name is deleted and another project is created with the same name, the newly created project will not have starter content imported. ...

Nativized widget with String table data crashes packaged game

UE - Gameplay - Blueprint - Jun 1, 2017

There is a crash that is occurring for packaged games that use the string tables and nativized blueprints. This issue only affects a packaged build of the game. Testing for this issue did not yield ...

Flickering When adding a moving texture to the stereo layer and holding the teleport button in the VR template

UE - Platform - XR - Jun 1, 2017

Flickering When adding a moving texture to the stereo layer and holding the teleport button in the VR template. An additional note, is that the FPS appears to shoot up above 90 (up to around 120+ fp ...

Crash when adding a camera to the world in VR Mode

UE - Editor - Workflow Systems - May 31, 2017

Dragging a Cine Camera Actor into the world causes the editor to crash. I reproduced this with both Oculus and Vive, however had a more successful repro rate with Oculus. ...

Inconsistency when dragging a sequence into a Master Sequence

UE - Anim - Sequencer - May 31, 2017

Inconsistency when dragging a sequence into a Master Sequence ...