Values for InitialOnly replicated arrays can fail to be captured in replay when removed and re-added between checkpoints

UE - Networking - Oct 2, 2025

When the first checkpoint is recorded, the correct array properties will be captured in the LifetimeChangelist. When these array items are later removed and another property on the actor is changed, ...

Imported animation has one more frame than the original fbx

OLD - Anim - Jul 19, 2016

In UE4.12, imported animation has one more frame than the expected frame number. AS_AN_StepAnim_Test.fbx is 60 frame long animation(starts at frame 0, ends at frame 60). When imported to UE4.12, it ...

UGameplayAbility::ConfirmTaskByInstanceName() has incorrect code comment

UE - Gameplay - Apr 22, 2020

UGameplayAbility::ConfirmTaskByInstanceName() has an incorrect code comment that was copied and pasted from UGameplayAbility::CancelAbility(). The comment for UGameplayAbility::ConfirmTaskByInstance ...

Actor components added natively can be set to null on derived blueprints during blueprint compilation

UE - Gameplay - Blueprint Compiler - May 7, 2021

A native default subobject can be nulled out during compilation of the owning class in derived Blueprints with circular dependencies.  ...

'Max World Position Offset Displacement' causes culling issue on HISMC/foliage in 5.4

UE - Rendering - Architecture - Materials - Jul 9, 2024

Foliage/hierarchical instanced static mesh components have issues with culling when their material's "Max World Position Offset Displacement" value is a higher amount, e.g. 100.0. ...

[Legacy][FBX] Animation curves are not added to the skeleton anymore

UE - Editor - Content Pipeline - FBX - Jan 17, 2025

Inconsistent media texture new style output state across the engine

UE - Media Framework - Jun 20, 2023

A simple search for `NewStyleOutput = true` will reveal the many instances where this flag is already forced on, including media plates and media bundles. This however means that we have incompatib ...

Crash in editor when audio is playing

UE - Platform - Apple - Jan 26, 2017

This is a regression and does not occur on Windows ...

Niagara Mesh Renderer's ParticleColor is not reflected in raytraced reflections

UE - Graphics Features - Lumen - Jun 2, 2020

Mesh's ParticleColor is not reflected in raytraced reflections Sprite Particles do not encounter this issue.  ...

Inherited UserWidgets can't create animations that bind to widgets on their parent's WidgetTree

UE - Editor - UI Systems - UMG - Nov 7, 2022

Animating an inherited widget from a child UserWidget class appears to work, but the bindings don't resolve properly and the animation is null at runtime. This workflow should either be supported, o ...