nDisplay is not linking correctly the Camera Components inside the nDisplayConfig.uasset with display viewports when their Projection Policy is set to Camera. This issue appears when a packaged game is launched from the Switchboard as "Packaged Game".

UE - Virtual Production - nDisplay - Jan 27, 2025

When launching a packaged game from the nDisplay Switchboard, the nDisplayConfig file fails to link the cameras to the viewports. Inside the log generated by the Switchboard an error is displayed th ...

Opening the ICVFX window, then closing it will set materials on your nDisplay meshes to the materials those instances were created from

UE - Virtual Production - nDisplay - Apr 13, 2023

Opening the ICVFX window, then closing it will set materials on your nDisplay meshes to the materials those instances were created from ...

ICVFX Editor: Last Entry Index of "Pre-Viewport Color Grading" shows "Entire Cluster" group data.

UE - Virtual Production - nDisplay - Mar 2, 2023

The ICVFX view is displaying parameters for the entire cluster when the group in the right-most index is selected. Its expected that the right-most index group should behave like every other group, ...

DrawDebugString does not work with nDisplay

UE - Virtual Production - nDisplay - Jan 24, 2023

DrawDebugString does not appear to be working when combined with nDisplay. ...

Missing API for nDisplay custom data share

UE - Virtual Production - nDisplay - Jan 22, 2023

nDisplay VIOSO Projection Policy broken since 5.0.3

UE - Virtual Production - nDisplay - Nov 25, 2022

Hi Sevan, I think we are having a bug: When using our calibration format “vwf” the image is slightly misaligned. Same calibration exported MPCDIv2 works good in UE. So it seems to be some issue ...

nDisplay Crash in DisplayClusterDeviceBase.cpp

UE - Virtual Production - nDisplay - Aug 14, 2020