Planar Reflections do not appear to cull based on the view frustum

UE - Graphics Features - Oct 27, 2016

View Frustum and Occlusion culling do not appear to work for Planar Reflections though the stats in PIE seems to indicate otherwise. I've attached two gifs showing View Frustum and Occlusion chec ...

Cached component instance data transform did not match! Warnings in Content Examples

Docs - Samples - Oct 27, 2016

Lighting is unbuilt in all levels in Content Examples. Multiple warnings appear in the log "Discarding cached lighting data which will cause lighting to be unbuilt" LogStaticMesh:Warning: Cached co ...

Crash: Corrupt asset/map data is no longer correctly detected and handled

UE - Foundation - Core - Oct 27, 2016

Corrupted data was previously handled gracefully without crashing, but in 4x14 the same data crashes the editor. ...

Landscape tool does not work correctly in OSX 10.12

UE - Graphics Features - Oct 26, 2016

The landscape tool is not working correctly in OSX Sierra 10.12 This could not be reproduced in El Capitan 10.11.6 on a similar iMac or on Windows Not a regression as it occurs in 4.13.2 as well ...

Crash when loading TM-MotionControllers in a packaged build

Docs - Samples - Oct 26, 2016

Packaged QA Game crashes when opening "TM-MotionController" This issue did not occur in 4.13 This is also affecting KiteDemo. Cinematic will crash when Editor Content is not included in the packag ...

Error for having an extra semicolon before a UPROPERTY declaration is not thrown inside of a USTRUCT

UE - Foundation - Core - Oct 26, 2016

Having an extra semicolon on the line before declaring a UPROPERTY will cause UHT to miss parsing the following UPROPERTY. This is expected, but an error is usually given when this is the case. This ...

Notify track is not updated immediately when notifies are move to occupy same space

OLD - Anim - Oct 26, 2016

When the user moves two notifies onto the same frame, the notify track does not immediately update and add a second track so they don't merge together. For it to update, the user has to perform a s ...

AI Perception does not detect multiple actors across multiple sublevels

UE - AI - Oct 26, 2016

AI Perception does not detect multiple actors across multiple sublevels. It appears that sublevels recognize the persistent level actors but do not recognize other sublevel actors. In the sample pro ...

Attempting to export sequencer camera causes editor to crash on Linux

UE - Platform - Linux - Oct 26, 2016

Trying to export a sequence camera on Linux causes the editor to crash. This does not occur on Windows. EDIT: Crash seems to occur when focus leaves the FileName field. ...

Texture Artifacts on Cubemaps using Default Compression when Packaged for ASTC

UE - Platform - Mobile - Oct 26, 2016

Cubemaps using Default texture compression (DXT1) and packaged for Android ASTC will render with artifacts on the seams where the DDS cubemap was stitched together. "Cubemaps set to HDR/HDR compre ...