Using a struct to set a button style causes a crash

Gameplay - Blueprint - Mar 17, 2015

If a struct is give a button style as one of its variables and then that variable is in turn used to set the button style of a button widget the editor will crash when trying to save ...

NavMesh does not build correctly to SkeletalMesh collision

Gameplay - AI - Mar 16, 2015

NevMesh cuts out holes for collision incorrectly with Skeletal Meshes. Skeletal Meshes with "Can Ever Affect Navigation" set to true and that have a Physics Asset are capable of causing this. ...

Expanding a folder in the Finder through the editor will crash the editor

Platform - Mac - Mar 16, 2015

Expanding a folder in the Finder through the editor will crash the editor. Reproduced in 4.7.2 binary on 10.9.5 Crash Report: [Link Removed] ...

Maximum number of State Machine connections?

Anim - Mar 16, 2015

Adding more than 8 connections to or from a state in the state machine results in unpredictable behavior, like causing an animation to fail. (See image.) Was able to reproduce with user's test file ...

Merge tool icons broken in user's project

Gameplay - Blueprint - Mar 16, 2015

User did convert the project to 4.7.2, but they don't know which project it was made with originally (all he gave me was that it was a long time ago) Unable to repro by converting projects (code an ...

Changes to Agent Radius are ignored if navigation is rebuilt during runtime

Gameplay - AI - Mar 16, 2015

Changes to Agent Radius are ignored if the navigation is rebuilt during runtime. Agent Radius is changed to the default value of 50. ...

Get Data Table Row cannot accept non-literal Data Table input information

Gameplay - Blueprint - Mar 16, 2015

Get Data Table Row node cannot accept non-literal input in the "Data Table" input. Additionally, this cannot be promoted to a variable. ...

Long splash screen when launching a cook on the fly project on Android

Platform - Mobile - Mar 16, 2015

When launching a cook on the fly project on Android the splash screen last about 2 minutes before the template opens. ...

When an event on a component that is called from an actor's constructor is deleted, the editor crashes

Gameplay - Blueprint - Mar 16, 2015

When an event on a component that is called from an actor's constructor is deleted, the editor crashes. ...

Components spawned at runtime do not take Radial Damage if simulating physics

Gameplay - Mar 16, 2015

Components spawned at runtime do not take Radial Damage if simulating physics. ...