Changing the names of inputs in a collapsed graph can change connected inputs in other collapsed nodes

Gameplay - Blueprint - Mar 15, 2015

Changing the names of inputs in a collapsed graph can change connected inputs in other collapsed nodes. Reproduced in 4.7.2 binary and Main (//depot/UE4/Promotable-CL-2478413) ...

Changing the Texture Quality Settings to Low or Medium Changes Topography of Landscape

Rendering - Mar 15, 2015

When changing the Texture Quality settings through the Engine Scalability settings within the main viewport, the topography/height map of the landscape changes. The user mentions he originally impo ...

Line traces don't consistently trigger when colliding between landscape components

Physics - Mar 15, 2015

Landscapes do not consistently return "hit" on traces. Lots of AH posts on this topic, and votes on public tracker: [Link Removed] ...

"Serializable for package" warning being spammed in the output logs

Tools - UMG - Mar 15, 2015

When a user packages their project they are getting lots of warnings such as the following: LogClass:Warning: Property Image_0 of InnerWidgetLV2_C is not serializable for package: ../../../../../D ...

Texture Files imported from 16 bit sources cannot be exported

Tools - Mar 15, 2015

Textures files that are imported into the engine from 16 bit PNG files cannot be exported from the engine. Also Reproduced in Main Promotable-CL-2473270 ...

Deleted actors remain in scene outliner

Tools - Mar 14, 2015

actors that are deleted via blueprints remain in the scene outliner during PIE Regression: No (Issue was occuring in 4.6)https://answers.unrealengine.com/questions/44271/why-are-destroyed-actors-in ...

Open a level that contains instanced meshes (with built lighting) will crash the editor

Rendering - Mar 14, 2015

Open a level that contains instanced meshes will crash the editor. Per the users description, the level must have had lighting built and then another level loaded or the editor restarted. Once the ...

Ensure on Mac when applying materials from content browser

Tools - Material Editor - Mar 14, 2015

User reports that dragging materials into the editor from the content browser causes a hitch, followed by an ensure that. The user could not produce a crash report. Logs included Unable to reprodu ...

Blueprint Class functions are overridden in packaged shipping project.

Gameplay - Blueprint - Mar 14, 2015

When using a child blueprint that calls a parent blueprints tick and its functions, The event is not being called if you package the project for shipping Win (32-Bit) Pictures of the Parent BP are ...

CPU Particles do not Collide in Standalone or New Window Play Mode on Mac

Rendering - Mar 13, 2015

When playing a game from a Standalone Game or New Window, CPU Particles will not keep their collision on a Mac. ...