Meshes with no UV Coordinates will break the UVs of other meshes contained in the same HLOD if they share a material

UE - World Creation - Worldbuilding Tools - HLOD - Aug 26, 2016

Meshes with no UV Coordinates will break the UVs of other meshes contained in the same HLOD if they share a material this only occurs depending on the specific order ...

Projectile spawns offset from character's barrel in FPS templates

Docs - Samples - Aug 25, 2016

In the first person templates, the projectile spawns noticeably offset from the character's gun barrel. This is noticeable playing normally, but even more noticeable if you pause and unpossess the ...

Auto Save does not appear to work while using the VR editor

UE - Editor - Workflow Systems - Aug 25, 2016

Auto Save does not appear to work while using the VR editor ...

Android split screen multiplayer does not function or render correctly

UE - Platform - Mobile - Aug 25, 2016

Android devices don't support split screen functionality. ...

Moveable/Stationary Point Lights do not render in Orthographic View

UE - Graphics Features - Aug 25, 2016

When using an orthographic camera all point lights set to movable or stationary stop rendering while playing in the editor. This is also broken in standalone game. Note I've attached the project f ...

OnComponentActivated/Deactivated Event (ParticleSystem) doesn't function

UE - Gameplay - Aug 25, 2016

On component activated (Particle system) doesn't trigger correctly it does however work for the character movement component and the mesh component. If you select the print as a break point the eng ...

Components set to auto activate do not trigger on component activated events

UE - Gameplay - Aug 25, 2016

Components that have event's cooked up to their On Component Activated Event do not fire if the component is set to AutoActivated. This does work if the Activation event is triggered by other means ...

Rotator Prints Pitch, Roll, then Yaw instead of Roll, Pitch, Yaw

UE - Gameplay - Blueprint - Aug 25, 2016

Rotator Prints Pitch, Roll, then Yaw instead of Roll, Pitch, Yaw ...

Widget interaction component does not appear to deselect a currently selected widget after deactivation

UE - Editor - UI Systems - Aug 25, 2016

Widget interaction component does not appear to deselect a currently selected widget after deactivation. If a widget was currently selected, it can still be used after deactivation. ...

Opening a widget blueprint on Linux causes editor to crash

UE - Platform - Linux - Aug 25, 2016

The editor crashes when attempting to open a widget blueprint. ...