Save game slot is not saving on the HTC One plus

UE - Platform - Mobile - Jun 17, 2015

Save game slots via blueprints do not work in a packaged game for the HTC one plus. ...

Stationary light shadow are occluded for additional players in split-screen mode

UE - Rendering - Jun 17, 2015

When using split screen multiplayer the second or more players that are added for split screen will have their characters shadows occluded when the bounds are not within view of player 1. Setting ...

OnPaint function causes artifacts to show up in a New Editor window

UE - Editor - UI Systems - Jun 17, 2015

If the the onpaint function is used it can cause the top and left sides of the screen to retain artifacts. Attached image for reference. ...

Deleted custom event restricts name use on other fucntions/variables

UE - Gameplay - Blueprint - Jun 17, 2015

If a custom event has been deleted, the name used on that custom event will not be able to be used on other functions/variables. This can be seen on the video posted here; [Link Removed] ...

ILC not updating Movable objects on Launch in HTML5

UE - Platform - Mobile - Jun 17, 2015

A Movable object will not receive the ILC information from a Sublevel when Launched in HTML5 Launched in HTML (Nightly Build)[Image Removed] In PIE:[Image Removed] ...

Deferred movement updates don't respect the bTeleport flags

UE - Simulation - Physics - Jun 17, 2015

FScopedMovementUpdate needs to be aware of the bTeleport flags used in the MoveComponent call. This could get complex when there is a mix of teleport and non-teleport. ...

Light Shaft Bloom Breaks when Screen Percentage is not 100

UE - Rendering - Jun 17, 2015

Adjusting the Screen Percentage above or below 100% will break the Light Shaft bloom. Screen at 75% - [Image Removed] Screen at 125% - [Image Removed] Screen at 100% - [Image Removed] Also repro ...

Nvidia dedicated graphics card causes menus in the editor to duplicate

Tools - Jun 17, 2015

When using a laptop with an added in graphics card that's Nvidia, the menus in the editor duplicate. However, if you force the editor to use the integrated graphics card, it does not occur. From th ...

There is no leap motion controller component available in the character blueprint for MACs

UE - Platform - XR - Jun 17, 2015

The leap motion controller was added as a component to the character blueprints in 4.8, however this is not available on MACs ...