LIVE: Code projects using TextureRenderTarget2D will not build because UTextureRenderTarget is undefined in TextureRenderTarget2D

Core - Nov 5, 2014

If a TextureRenderTarget2D is used in a code class, the build of the project will fail with an error stating that the UTextureRenderTarget base class is undefined. The line #include "Engine/TextureR ...

LIVE: Beam Particle Systems distort if camera is placed along the tangent's axis

Rendering - Nov 5, 2014

A Beam Particle System that uses a tangent in its source and target setup will distort if viewed from along the tangent's axis. (See attached Picture) This hold true for all 3 axis . ...

Changing the directional light from stationary to movable causes the mobile preview to show dark

Rendering - Nov 5, 2014

When Changing the Light source in the Sci Fi Hallway from stationary to movable, the room will become dark on Mobile preview. ...

Set Text Render Color registers max value instead of actual value from random floats

Gameplay - Blueprint - Nov 5, 2014

When attempting to change the value of set text render color to a random value, the node will only register the maximum value in the range. ...

Unable to unhide floating tabs

Tools - Slate - Nov 5, 2014

If you have a tab undocked so it is floating and right click it->hide tab, you will be unable to unhide it. I think the orange triangle is being blocked by the Unreal button. ...

LIVE: Manually importing a single LOD created in Maya will rotate -90 degrees

Tools - Import and Export - Nov 5, 2014

DESCRIPTION: When importing a mesh created with Maya then saving, closing, and reopening the editor, if you add a LOD via the right mouse menu or mesh editor will result in the LOD importing -90 rot ...

LIVE: Seams appear to split in world composition browser when using lower scalability settings.

Tools - Landscape - Nov 5, 2014

When using scalability settings with the world composition browser, seams in separate landscapes break on low settings, even if they lined up on high or epic settings. ...

LIVE: Multiplying an FQuat*FQuat via pass-by-value crashes editor on open

Core - Nov 5, 2014

If a function takes in an FQuat value and then multiplies it by an FQuat, the project will build properly but then crash when trying to launch the project in the editor. Example project available b ...

Alpha channel is not working on drag and drop function

Tools - Nov 5, 2014

When using the drag and drop function in UMG on an image with an alpha map the background will show up as black instead of translucent. ...

"Content Examples" project's navmesh crashes editor

Gameplay - Nov 5, 2014

In UE4.5, Opening a Content Examples project and opening the "NavMesh" level, selecting "SM_DemoCube" and moving it results in the editor crashing according to user. ...