Hidden Comment Bubble is Partially Covering/Blocking Top of Node

UE - Gameplay - Blueprint - Sep 18, 2015

"The problem here is that the comment bubble, when hidden, is covering up the top of the node.​​" This causes the user to have to drag a connector to the very bottom of the input in order to make a ...

Touch events may have wrong location from BindTouch delegate

UE - Platform - Mobile - Sep 17, 2015

Only the last touch event's location in the frame is used to send all events for a given finger index. A finder index may be reassigned after a release by another press in the same frame from a ver ...

AI characters with Navigation Invokers that are spawned during Play do not generate a nav mesh around them if Runtime Generation is set to Dynamic Modifiers Only

UE - AI - Sep 17, 2015

With Generate Navigation Only Around Navigation Invokers enabled and Runtime Generation set to Dynamic Modifiers Only, AI characters with Navigation Invokers do not generate a nav mesh around them i ...

Graphical Artifacts in Editor with Macs using Certain AMD Graphics Cards

UE - Graphics Features - Sep 17, 2015

Users are reporting black and splotchy like graphical issues in their projects when working on a Mac and using an AMD graphics card. The user in the link provided mentions, "that UE 4.8.3 is withou ...

Add ENGINE_API to UDirectionalLightComponent

UE - Gameplay - Sep 17, 2015

As per forum post all other light component clases (PointLightComponent, SpotLightComponent etc) all have ENGINE_API but DirectionLightComponent does not. If only for consistency it should but also ...

Set Content for Slot does not override the current value that is in a named slot widget

UE - Editor - UI Systems - Sep 17, 2015

The function Set Content for Slot does not appear to be overriding the old value when trying to set a new value for the named slot. The user has to pass in a null value before the function will set ...

static meshes snap through static meshes created from bsp meshes to next lower mesh on the Z axis

Tools - Sep 17, 2015

Static meshes do not snap to meshes created from bsp brushes, despite being turned into static meshes themselves. They instead snap to the next lowest mesh on the z axis. ...

Clipping bsp brush rotates clipped face on brushes that have their X,Y,Z values altered

UE - LD & Modeling - Modeling Tools - BSP - Sep 17, 2015

If a bsp brush is rotated, then the brush clipping feature is used the "Brush Clipping" feature will rotate the created face by 90 degrees or disappear entirely (if set at an angle). ...

Converting a landscape to blueprint crashes editor

UE - Gameplay - Blueprint - Sep 17, 2015

Converting a landscape to a blueprint immediately crashes the editor. Frequency: 2/2 ...

RHIGetAvailableResolutions returns duplicate entries when bIgnoreRefreshRate is false

UE - Rendering Architecture - RHI - Sep 17, 2015

When the RHIGetAvailableResolutions function fills the array that is passed in as the first argument, it will end up filling some slots with duplicate resolutions (including refresh rate) when the b ...