Scalar Parameter versus Constant placed in Alpha of LERP produces inconsistent results in Blendable

UE - Graphics Features - Jun 8, 2015

When placing a Scalar Parameter into the Alpha position of a LERP you will not get the same results as placing a Constant Value when used in a Post Process Material. Constant Value of 0: [Image Rem ...

Editor freezes then crashes while attempting to save during PIE

UE - Gameplay - Blueprint - Jun 8, 2015

A level blueprint that has blueprint functions on keybound events freezes and crashes when in PIE and save is pressed. Frequency: 7/7 Crashreporter: [Link Removed] Note: If all level blueprint n ...

Screen widgets with transparency are darker when displayed in an HTML5 environment

UE - Editor - UI Systems - Jun 8, 2015

If the user creates a widget blueprint and adds an image with transparency the image will appear slightly darker when launched in HTML5 (firefox nightlie in this test) ...

The Child Actor Component cannot be selected in the Blueprint Editor Viewport

UE - Gameplay - Jun 8, 2015

The Child Actor Component cannot be selected in the Blueprint Editor Viewport. Selecting the Child Actor Component in the Components tab is the only way to select the component. Reproduced in 4.7.6 ...

Blueprint parameter of a function call will break on reload of the editor

UE - Gameplay - Blueprint - Jun 8, 2015

When using a code created function call inside of a blueprint that takes in a pointer to a UBlueprint as a paramter the pin for setting the desired blueprint will cause a compile error when the edit ...

Hierarchy is lost when components are copied from one blueprint to another

UE - Gameplay - Blueprint - Jun 8, 2015

If a user has a list of components with a hierarchy, the hierarchy is lost in the target location if they copy the components to another blueprint. ...

'Greater/Lesser Than or Equal To' nodes do not work consistently with values lower than 1

UE - Gameplay - Jun 8, 2015

'Greater/Lesser Than or Equal To' nodes do not work consistently with values lower than 1 Note: The issue isn't present with whole numbers (ex: 10 decremented by 1) ...

Screen flickers and becomes overly bright when adding a widget to the screen

UE - Editor - UI Systems - Jun 8, 2015

When adding a widget (in this case a button) to the screen the right side and bottom of the screen begin to flicker and grow extremely bright. To make sure and reproduce the issue you will need to s ...

Editinlinenew items in property editor have confusing borders

Tools - Jun 8, 2015

Borders around edit inline items seem wrong. Inline items get their own dark header bar but nothing at the end of the item so it doesn't appear separate from the next property in the parent object. ...

"Use T0As Ref Pose" doesn't work when FBX has two meshes with different bind poses

OLD - Anim - Jun 5, 2015

"Use T0As Ref Pose" doesn't work when FBX has two meshes with different bind poses. See attached example assets ...