Skeletal meshes display Vertex Paint in RGB Color View Mode without being selected. This is inconsistent with Static Meshes, which must be selected prior to showing their Vertex Paint. ...
There are multiple issues with the code at present 1) The animation preview world listener is not updated. This can be solved with the following override on AnimationEditorViewportClient (Following ...
In a blend graph, the user can only use drag and drop to replace certain samples. ...
Compile failure building the MayaLiveLinkPlugin project in the UE4 solution. Not a regression as this project did not exist in 4.15 ...
When the user applies an additive base pose to a pose asset, the mesh does not update in viewport. This issue occurs in 4.15 and 4.16. ...
REGRESSION: Yes. Issue occurs in 4.15, but does not occur in 4.14.3 When the user deletes a curve from a pose asset, the mesh will revert to default pose, even if it was showing a pose. The Pose' ...
REGRESSION: Yes, does not occur in 4.15 Crash occurs when the user adds a Preview Scene Profile while in the animation or skeletal mesh editor, and then removes it while in the animation blueprint ...
Alembic geometry cache doesn't import every frame when importing large frame ranges. Specifically when they don't start at frame 1. [Link Removed] ...
MDW: In progress (Dev-AnimPhys CL 3392820) When calling GetSkinnedVertexPosition on a skeletal mesh that uses the same skeleton as a different skeletal mesh with a slightly different bone hierarchy ...
"Root Motion from Everything" AnimBP breaks on client side ...