Comment from user:Moving EQS Testing pawn with live update ...
On the decorator node 'Does path exist" the only option for Observer aborts is None. Based on our documentation for the node it is supposed to also have Self, Lower Priority, and Both as options for ...
Shortcuts do not appear to work for the visual logger in the editor preferences ...
After restarting the editor, any changes to the Gameplay Debugger settings will break debugging when used again. The user can work around this by changing the Gameplay Debugger settings again after ...
Move To Location or Actor will always fail if the target location is outside of the Navmesh, even if Use Pathfinding is disabled. Found in 4.18 P4 CL# 3685441. Reproduced in 4.17.2 CL# 3658906 & 4. ...
REGRESSION: Yes, does not occur in 4.17.2 Navmesh does not automatically update when the user undoes the scaling of a nav mesh bounds volume. This issue occurs with both changing the scale in the ...
When a breakpoint is hit in a BT Task Blueprint, execution will not be resumed if you attempt to do so from the Behavior Tree that is running the BT Task. This will cause a crash if executed in the ...
NavLink Proxy CHILD ACTOR stops working in a Packaged and Standalone game. Works as expected in PIE. Licensee Description: Force Rebuild on Load is not called and the nav links as child actors do ...
This is a somewhat common but longstanding Mac crash that has affected users since at least 4.13. Recently in 4.17.1, the crashes are all occurring in various ARKit projects User DescriptionsI add ...
An error populated the output log when Compiling an AIController Blueprint Class with an AIPerception Component. This is not a Regression, as it Occurs in //UE4/Main. ...