The Max Channels (voices) setting displays in the output log as 0 on new projects. Likely a result of [Link Removed]. Issue is in display only (there are 32 voices), but should ideally report the de ...
Sample Rate changes from imported sample rate after playing preview for imported audio asset. Tested this on Windows and it did NOT occur there. Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ ...
Ensure when swapping to a newly connected USB audio device. {no format} Ensure condition failed: Cache.Contains(DeviceIdName) [\build++UE5\Sync\Engine\Source\Runtime\Windows\AudioMixerXAudio2\P ...
Granular Synth Component is not generating a sound as it previously did. ...
When soloing an audio track in sequencer, all the tracks are muted and nothing in soloed. Attached video shows Mute working correctly followed by Solo not working[Link Removed] Cannot reproduce i ...
Android is experiencing a delayed crash after an Audio Capture Component is destroyed. This appears to be a potential problem with the way Android's implementation of Audio Capture Component closes ...
On a listen server, any voice chat sound that should be routed through a UVOIPTalker component doesn't appear to do so. The sound is audible regardless of where the host's player is located in relat ...
The panning in the Tap Delay Submix Effect does not always match its assigned Pan in Degrees value. Specifically, the left and right side appear to be reversed on Stereo setups. In addition, in 5.1 ...
Swapping between output devices with different channel counts can cause sound corruption for sounds that were paused during the device swap call. More info can be found in the linked UDN, along with ...
When deactivating a reverb, it's removed from the Activated List, but doesn't get removed from being the active reverb. Confirmed occurs in 4.27 and 5.0 ...