Possible to have a null AudioComponent in ApplySettings

UE - Audio - Mar 5, 2018

User is having issues where they are getting crashes in ApplyVoiceSettings. This should only ever be called from FVoiceEngineImpl::SubmitRemoteVoiceData. In that method, if no SynthComponent is av ...

loading hangs on new level with the new audio engine and media sound components

UE - Audio - Mar 1, 2018

When enabling the AudioDeviceModuleName=AudioMixerXAudio2 setting in the windowsengine.ini file it causes new level loads to lock up. This may be due to the garbage collection stuck in a loop wai ...

Audio data does not change when re-importing a wave file

UE - Audio - Feb 14, 2018

When re-importing a wave file, the audio data does not change. ...

Audio components played at the same time appear to desync over time on Android

UE - Audio - Jan 12, 2018

When playing the audio form multiple audio component at the same time, the audio appears to become desynced over time. ...

When Entering, Exiting, and Re-entering Radius of Audio: Sound Stops Playing if Override Attenuation is Enabled

UE - Audio - Dec 22, 2017

-Upon leaving the radius/falloff distance of the sound and re-entering it when Override Attenuation is checked, the sound does not start to play againWorkaround: If cue is opened and Looping is chec ...

Override Attenuation Can't be Unchecked When Audio Component Added to Blueprint and Blueprint Attached to Actor

UE - Audio - Dec 20, 2017

Checking Override Attenuation in Details <  Audio Component < Attenuation disables settings that further adjust the Attenuation. Such as: Attenuation Air Absorption, Attenuation Listener Focus, Atte ...

Sine Wave audio plays choppy in editor

UE - Audio - Dec 4, 2017

Playing a sine wave as an audio sample in the editor produces a choppy sound when it does not outside of the editor. This issue does not appear to be a regression. Versions Tested: Issue occurs in ...

Win64 - Unplugging audio device causes game to freeze

UE - Audio - Nov 30, 2017

Win64 - Unplugging audio device causes game to freeze. Log is spammed with messages like the following after the device is removed:[2017.11.30-19.38.32:716][386]LogAudio: Warning: Waited 69.495094m ...

Hot reload of QAGame hangs the editor

UE - Audio - Oct 25, 2017

Any game module containing subclass of USoundWaveProcedural will hang after hot reload completes. QAGame defines UQASynthGenerator, which inherits USoundWaveProcedural. ...