If a controller is connected to a Windows 10 machine while the game is running, input from the controller is not registered by the character. ...
The F9 hotkey for screenshots cannot be overridden in blueprints. Even removing the hotkey from the Editor Preferences>Keyboard Shortcuts list does not prevent the shortcut from being used in packag ...
You cannot use the key value combo "Alt + F4" as the input for an Action Mapping, whereas you can use "Alt + other F keys" as inputs. (Alt + F4 is a command to close programs in Windows) Expected: ...
If Show Mouse Cursor is enabled and the mouse is not locked to the viewport, input axis information passed to other actors breaks after releasing and re-pressing LMB. Regression? (Yes), issue (do ...
If the user uses the Get mouse X or the Get mouse Y nodes in their project, they will no longer be able to look around their level using the mouse input. ...
Calling PlayDynamicForceFeedback in code does not affect controller rumble. ...
If the "Any Key" keybinding is used in the Is Input Key Down node, the node will never return true, even if any key is pressed. ...
Using a keyboard with US International settings prevents the gameplay debugger from being opened when using the apostrophe key. Potentially a similar issue to [Link Removed]. Found in 4.10 binary. ...
Licensee suggests moving this up from APlayerController to AController, I think this makes sense. Minimal refactoring is necessary, and will remove confusion/potential bugs from people thinking it s ...
The input binding "Any Key", which was added in 4.9, does not respond to any key presses. Regression?: No: This feature did not exist before 4.9 ...