[CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538]

UE - LD & Modeling - Modeling Tools - BSP - Sep 21, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: (Index >= 0) & ( ...

Additive BSP Selections Acting Grouped after Building Geometry

UE - LD & Modeling - Modeling Tools - BSP - Sep 14, 2016

After building geometry with multiple box brushes stacked on top of one another, the selection no longer isolates a single brush but acts like all of the brushes are combined. This issue can be res ...

Blocking Volumes don't all update after multi-edit in geometry mode

UE - LD & Modeling - Modeling Tools - BSP - Sep 6, 2016

When editing multiple Blocking Volumes in geometry mode, only one Blocking Volume will properly update it's collision. This seems to just be an update issue. Moving or editing any BSP will cause t ...

Selecting a brush surface that is flush with other brush surfaces selects all of them after Building Geometry

UE - LD & Modeling - Modeling Tools - BSP - Sep 1, 2016

This issue was reported by internal UT developers. When selecting the surface of a brush that share flush surfaces with other brushes, all surfaces are selected. This seems to only occur after sel ...

Creating a BSP modifies the default brush, adversely affecting placement of Volumes

UE - LD & Modeling - Modeling Tools - BSP - Aug 12, 2016

When a new BSP is created, modifications are made to the level's default brush. These changes affect how volumes are placed, with different BSPs causing different behavior in volume placement. ...

When converting geometry to a Static Mesh no collision is applied

UE - LD & Modeling - Modeling Tools - BSP - May 17, 2016

When converting a BSP to a Static Mesh, the object receives no collision even after changing the settings in the details panel of the newly created static mesh. ...

Edges flickering when bsp geometry added to the level

UE - LD & Modeling - Modeling Tools - BSP - May 13, 2016

When adding a bsp Geometry object into the world the edges flicker. The effect can sometimes be seen better if you change the tessellation of an object that has it. Observed on border edges of a sel ...

Editing bsp within folder in world outliner will unhide bsps within a subfolder

UE - LD & Modeling - Modeling Tools - BSP - May 4, 2016

Editing bsp within folder in world outliner will unhide bsps within a subfolder Regression (No) issue (does) occur in 4.10.4 ...

When Building Light for a SubLevel of a project, BSPs will be built into the level regardless if hidden or not

UE - LD & Modeling - Modeling Tools - BSP - Feb 23, 2016

BSPs will be built with light/shadow extrapolated even if they are placed in a hidden sub_level of the project at the time of building. Also Tested in 4.10.4, 4.11 Preview 6 and Dev-Editor-CL-28772 ...

BSPs cannot be selected through other BSPs set to hidden

UE - LD & Modeling - Modeling Tools - BSP - Nov 17, 2015

BSP brushes cannot be selected through other BSP brushes that are set to hidden through the world outliner. Other assets such as static meshes are unaffected by this or do not cause the same error t ...