Streaming Multiple Instances of the Same Landscape Actor All Have the Same GUID

UE - LD & Modeling - Terrain - Landscape - Apr 15, 2019

If a level contains a landscape actor, and if you stream multiple instances of that level into your map, you will get errors in the message log that the landscape actors have the same GUID. Found i ...

Landscape Grass No Longer Casts a Shadow with "Use Landscape Lightmap" Enabled

UE - LD & Modeling - Terrain - Landscape - Apr 8, 2019

Landscape Grass No Longer Casts a Shadow with "Use Landscape Lightmap" Enabled. Working as expected in 4.20 CL# 4369336 and 4.21 CL# 4753647 Found in 4.22 CL# 5660361 and 4.23 CL# 5779284 ...

Landscape: When updating Physic Material on a landscape layer info object, the physic material is not propagated correctly

UE - LD & Modeling - Terrain - Landscape - Apr 4, 2019

This will result in not getting the Phys Material when doing collision query. Info from the UDN "Having stepped through the ULandscapeLayerInfoObject::PostEditChangeProperty I can see that the U ...

Landscapes with tessellation only produce shadows when selected

UE - LD & Modeling - Terrain - Landscape - Mar 6, 2019

After disabling Static Lighting, shadows only render for Tessellated Landscape when being selected in the World Outliner instead of rendering all of them regardless if it is selected. Tested in 4.2 ...

Editor UI does not scroll correctly for the Landscape Paint tab

UE - LD & Modeling - Terrain - Landscape - Mar 6, 2019

The Target Layers Scrollbar UI for the Paint section of the Landscape tab does not scroll completely to the last element. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5159901), 4.23 (CL - 4980862) ...

Landscape material doesn't show correctly on ES3.1 if Landscape layer blend was implemented by using in Material function

UE - LD & Modeling - Terrain - Landscape - Jan 30, 2019

Open the project attached to see the issue ...

Landscape disappear under mobile preview after reopen level

UE - LD & Modeling - Terrain - Landscape - Jan 4, 2019

When trying to reopen a level with landscape under mobile preview, landscape's render data is not generated correctly. ...

[CrashReport] UE4Editor_Landscape!FLandscapeComponentSceneProxy::DrawStaticElements() [landscaperender.cpp:1631]

UE - LD & Modeling - Terrain - Landscape - Nov 5, 2018

User comments in crash group:Enabled Flat Tesselation on a Terrain Material.I saved the material. 1628 if (HasTessellationEnabled) 1629 { 1630 ***** UMaterialInstance* NonTess ...