Daydream "Quit Game" node returns to homescreen of device instead of Daydream VR home

UE - Platform - XR - Feb 14, 2019

Google App store rejects UE4 apps with the response: "App switches to a 2-dimensional view unexpectedly When in VR, your app should never display any 2D images. For more information and examples, p ...

Motion Controller meshes do not track with Motion Controller position within VRMode

UE - Platform - XR - Feb 8, 2019

This is a regression from release 4.21.2 Motion controller meshes are present in the level, they just aren't tracking alongside the motion controls. Motion controls still function as intended othe ...

Resolution appears incorrect when using Windows Mixed reality Simulator

UE - Platform - XR - Feb 4, 2019

Resolution appears incorrect when using Windows Mixed reality Simulator. It appears to only take up around 1/4 the available screen space. ...

Crash entering PIE without Magic Leap SDK referencing delayhlp.cpp:323

UE - Platform - XR - Jan 31, 2019

Editor crash when PIEing without ML SDK installed on machine. This did not occur at the same CL on a P4 build. This did not occur on a machine with the ML SDK installed. Does not occur in //UE4/Re ...

QAGame -game launches with 'Zero Iteration' message regarding VR Mode

UE - Platform - XR - Jan 29, 2019

This may be related to [Link Removed] This machine has not been setup for Magic Leap nor other VR HMDs This occurs in Main @CL 4827582 - not a regression QAGame still launches. ...

Left and Right eye render Ambient Occlusion differently

UE - Platform - XR - Jan 18, 2019

Ambient Occlusion appears to render differently in each eye when using the oculus rift. This give the user a cross eyed feeling ...

ARCore fails to package due to permission error with ARKit enabled

UE - Platform - XR - Jan 17, 2019

When using the handheld AR template and trying to package for ARCore, the package or launch on attempt will fail due to some permissions errors with Apple. If ARKit is disabled the editor will lock ...

Race condition in the late update manager

UE - Platform - XR - Jan 7, 2019

https://udn.unrealengine.com/questions/476212/race-condition-in-lateupdatemanager.html In short, the trick storing a pointer to the packed index of the primitive does not work as it is simply a p ...

Fix log spam when using a vive wireless adpater

UE - Platform - XR - Dec 19, 2018

We need to handle TrackedDeviceClass_DisplayRedirect as a valid device in SteamVRController.cpp ...

WMR: Crash in VR Edit Mode

UE - Platform - XR - Dec 19, 2018

Editor crashes when entering VR Edit Mode with WMR HMD ...