Steam VR overlay not available when launching packaged game on Oculus Rift through SteamVR without disabling Oculus plugins

UE - Platform - XR - Sep 26, 2017

Steam VR overlay not available when launching packaged game on Oculus Rift through SteamVR with -hmd=steamvr. Disabling Oculus plugins (except for input) allows it to be summoned normally. Same th ...

Launching packaged game on Oculus Rift through SteamVR without disabling Oculus plugins freezes periodically

UE - Platform - XR - Sep 26, 2017

Launching packaged game on Oculus Rift through SteamVR with -hmd=steamvr command line parameter periodically freezes Oculus (mirror window still visible and responsive). Freeze does not happen if i ...

Launching game on Oculus Rift through SteamVR reverses hands

UE - Platform - XR - Sep 13, 2017

When launching the VR Template for example on Oculus Rift but through SteamVR using -hmd=steamvr and disconnecting htc Vive, the player's hands are reversed. Important for titles that want to sell ...

Player spawn inconsistent depending on HMD rotation

UE - Platform - XR - Sep 11, 2017

When starting VR preview with the headset with it's face down, it will start at a difference height than if the headset it facing with its face perpendicular to the desk/floor ...

Face locked stereo layer becomes offset when using "Set Orientation and Position"

UE - Platform - XR - Sep 11, 2017

Face locked stereo layer becomes offset when using "Set Orientation and Position". When "Set Orientation and Position" is called the stereo layer becomes offset by the amount provided in the yaw (If ...

Camera appears to lag/stutter when playing a video in VR

UE - Platform - XR - Sep 1, 2017

The view appears to lag/stutter it is most apparent when looking at the edges of the floor when moving the HMD around. After the video ends the view appears to smooth back out. ...

Play area bounds are offset so that the player's spawn position is at the center of the player start

UE - Platform - XR - Aug 10, 2017

The play area is offset in game from the player start. In previous version the play area would be centered on the player start area. Now the player spawn exactly on the player start and the bounds a ...

Last frame remains on HMD after exiting Play in VR PReview

UE - Platform - XR - Aug 9, 2017

Last frame is remaining frozen on the HMD when exiting Play in VR PReview Note this can only be seen if you do not remove the VR Headset when exiting, as soon as it stops registering Worn status th ...

Gear VR appears Choppy when add Widget components to the scene

UE - Platform - XR - Aug 1, 2017

Gear VR appears Choppy when add Widget components to the scene (this issue was not present in earlier version of the engine in the same project (4.16 appears to be a regression for 4.17)) Note: The ...

Desktop Editor does not transition into VR Mode when Oculus HMD is worn while 'Enable VR Mode Auto-Entry'=True

UE - Platform - XR - Jul 29, 2017

Desktop Editor does not transition into VR Mode when the Oculus HMD is worn. The user must manually enter VR Mode using Toolbar buttons / keyboard shortcuts. This issue is only observed when on Ocul ...