In 4.27.2 a new cluster is created without any problem. ...
From licensee: The issue here starts in FVoxelizeMeshMerging::ProxyLOD() where the FlattenMaterial created using FMaterialUtilities::CreateFlattenMaterialWithSettings() returns an empty struct. I d ...
This issue occurs when merging static meshes that have multiple LODs. If they are using UV1 for lightmap index, after merging, the UV1 of the result for each LODs will all be differents, making the ...
When a Cube of StaticMeshActor is placed, it is generated without any problem. ...
Hierarchical LOD meshes are not frustum/occlusion culled ...
HLOD actors are generated on the outliner, but no geometry is generated. An error occurs in the output log. ...
The licensee shared information that a Null check on the following Actor can be used as a workaround. static TArray<UActorComponent*> GatherHLODRelevantComponents(const TArray<AActor*>& InSourceAct ...
Does not reproduce in //UE5/Main CL 20075312 HLOD dialog is reporting a fatal error while trying to build HLODs in a level with a particular blueprint the user created. HLODs build with out the blu ...
This is a race condition, did not crash with -onethread. Attached the collected threaded callstacks, although they look misaligned. Licensee has provided a suggested fix. ...