If the user renames a function input, and then adds the function into a graph, the function node will not use the new input name. The user will need to recompile and then add the function back into ...
If shot track ends short of the Master Sequence length, all actors return to default state. This becomes an issue when you need the actors manipulated in Shot 1 to maintain their "end state" into s ...
Decals are no longer rendering correctly with PixelNormalWS plugged into the Emissive or Base Color input. ...
An error will occur when opening a packaged 32-bit project. The error references the MallocBinned2.cpp file. ...
If using a UHierarchicalInstancedStaticMeshComponent in a C++ class and adding instances via the OnConstruction( ) function, editor can crash. ...
Denmark (Other countries) Time causes Certs and Provisions to Appear Expired for anywhere between two and twenty four hours after creating. They can temporarily set their computer's time ahead as a ...
There are a few separate issues with user input plumbing that prevent keypresses from getting to FDefaultGameMoviePlayer during a startup video 1) In FDefaultGameMoviePlayer::WaitForMovieToFinish() ...
REGRESSION: YesWORKING: 3112924 (UE4/Main)BROKEN: 3160080 (UE4/Release-4.14) If the user searches for something that produces no results, the search field will disappear and the user cannot clear i ...
Previously the game would crash (see: [Link Removed]), but the fix now keeps the game running without VR instead. ...
Nav mesh is still affected by a nav modifier volume when added to a sublevel and then the sub level is removed. Topdown character will not move into the space affected by Nav Modifier volume so not ...