Using "Get Sequence Player" doesn't work in packaged games

UE - Anim - Sequencer - Aug 9, 2016

Using "Get Sequence Player" doesn't work in packaged games Works with Auto-Play or if you use "Create Level Sequence Player" in step 5 ...

Landscape gizmo persists after landscape is deleted

UE - LD & Modeling - Terrain - Landscape - Aug 9, 2016

When deleting the landscape after sculpting the Gizmo remains after the landscape is deleted. ...

Ensures when copy/pasting linked anim bp nodes

UE - Gameplay - Blueprint - Aug 9, 2016

REGRESSION: YesWORKING: 3039270BROKEN: 3081866 Ensures occur when copy and pasting nodes in the Anim Graph. ...

Post process enabled doesn't remain off once you close persona even though it's unticked

UE - Gameplay - Aug 9, 2016

The auto exposure that occurs with the post processing still occurs even though post processing is turned of when persona is closed and reopened. ...

Expose Component Replication in ActorComponent

UE - Gameplay - Aug 9, 2016

UActorComponent has hideCategories=(ComponentReplication) set in the UClass macro preventing uint32 bReplicates:1; to be set as a default setting. ...

Android Projects packaged for arm64 crash on device.

UE - Platform - Mobile - Aug 9, 2016

This issue was discovered while smoke testing Release 4.13 for Preview 2. ...

Editor crashes when copying a copied instance of a blueprint in the level.

UE - Gameplay - Blueprint - Aug 9, 2016

Editor is crashing when copying a copied instance of a blueprint in the level. We were unable to reproduce this issue adding a component to the blueprint through the blueprint editor. This issue on ...

Light min roughness set to 0 will create black artifacts on materials with negative roughness value

UE - Graphics Features - Aug 9, 2016

Any light's min roughness setting creates black artifacts with materials who have a roughness value less than 0. The min roughness must be =< 0. ...

Calling InstanceStaticMeshComponent::AddInstance in code causes the editor to crash when setting non-Zero rotation

UE - Graphics Features - Aug 9, 2016

Attempting to add an instance to an Instance Static Mesh Component at runtime through code causes the editor to crash. ...

Dedicated servers keep memory of last loaded map, resulting in memory leak when transitioning between maps

UE - Networking - Aug 9, 2016

As mentioned in closed bug [Link Removed], memory isn't being freed when the server changes maps. ...