Crash on LinkerLoad trying to load font on the render thread

Tools - Aug 5, 2016

Assertion failed: FPlatformTLS::GetCurrentThreadId() == OwnerThread [Link Removed] [Line: 4641] Callstack: > UE4Editor-CoreUObject-Win64-Debug.dll!FLinkerLoad::Serialize(V, Length) Line 4641 C++ ...

Instanced Stereo DBuffer Decal Rendering is incorrect in VR

UE - Platform - XR - Aug 5, 2016

Instanced Stereo setting is causing the DBuffer Decal example in QAGame to render incorrectly. The decal is offset, and changes position based on head movement Vive and Oculus Rift both render inco ...

[CrashReport] Crash opening project on network drive - VCRUNTIME140!<Unknown>

UE - Networking - Aug 5, 2016

This JIRA is being entered as a result of it being one of the top crashes in 4.13 Preview 1 Error message: Access violation - code c0000005 (first/second chance not available) Source Context:219 ...

[CrashReport] UE4Editor_AlembicLibrary!AbcImporterUtilities::GenerateSmoothingGroupsIndices()

UE - Gameplay - Aug 5, 2016

This JIRA is being entered as a result of it being one of the top crashes occurring in 4.13 Preview 1. Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 833] ...

Character animations are not played in sequence created from Recording First Person Template

UE - Anim - Sequencer - Aug 5, 2016

Character animations are not played in sequence created from Recording First Person Template Follow-up to [Link Removed] ...

Crash when opening a packaged code project for Win64 in shipping configuration

UE - Simulation - Physics - Aug 5, 2016

Code projects packaged for Win64 in shipping configuration are crashing on launch. This does Not happen for Blueprint projects This does Not happen when packaged in Development or DebugGame configu ...

Failing to load Precached Media Source

Media Framework - Aug 5, 2016

Failing to load Precached Media Source receive the below in the log: LogWmfMedia:Warning: Failed to finish resolve file://D:/Builds/Releases/QAGame/Content/Movies/MediaExample.mp4: The byte stream ...