GearVR applications show black screen on Adreno devices

UE - Platform - XR - Jul 26, 2016

Could not repro it on Mali S7 or S6 ...

Buffer Visualizer displays Roughness and Base Color incorrectly.

UE - Graphics Features - Jul 25, 2016

When a material with the exact same values are input into the Base color, Specular, Metallic, and Roughness they display differently in the Buffer Visualizer Overview. ...

[UMG] Restarting a stopped animation and changing the visibility of a widget on the same frame causes the animation to not play

UE - Editor - UI Systems - Jul 25, 2016

Playing a previously played (and stopped) UMG animation doesn't work properly if the visibility of that widget was changed in the same frame as the PlayAnimation node. If PauseAnimation is used inst ...

HTTP GET requests are much slower than a Python script by a factor of 15-20x

UE - Networking - Jul 25, 2016

Based on user report, a HTTP Get request from UE4 is 15-20x slower than if using a Python Get request to get the same file. ...

Reroute nodes in blueprints cause visual issues for events when using create event.

UE - Gameplay - Jul 25, 2016

When adding a reroute node between a "create event" node and any "Bind Event to...." node, the combo box list in "Create Event" node will disappear. Workaround: If the "create event" node is first ...

Hang and log spam when making changes to a landscape material with the landscape editor open

UE - LD & Modeling - Terrain - Landscape - Jul 25, 2016

Editor hangs if changes are made to the material which is currently assigned to a landscape while the landscape editor is open. Also spams "LogMaterial: 0.03 seconds spent updating 1 materials, 1 i ...

VREditor - Foliage : Lasso Select Tool auto selects / ignore input from trigger

UE - Editor - Workflow Systems - Jul 22, 2016

See attached GIF ...

Selected Foliage does not have a transform gizmo in VR Mode

UE - Editor - Workflow Systems - Jul 22, 2016

Using TInlineAllocator with a large number in TArray that is in an AActor class will cause child Blueprint class to call an assert while parent class will not

UE - Foundation - Core - Jul 22, 2016

If a TArray has a TInlineAllocator with a large number and the class is used with a child Blueprint, the editor will throw an assert. If the base C++ Class is used instead of the Blueprint, the asse ...

When using multiple workspaces on Linux, auto save forces UE4 workspace to be active

UE - Platform - Linux - Jul 22, 2016

When working with multiple workspaces and having any other workspace in focus, the workspace with the editor will be forced into focus after an auto save occurs. ...