Texture flickering on Linux as set texture scale grows

UE - Platform - Linux - May 24, 2016

Setting a texture to a relatively large scale causes the texture to begin flickering as the viewport camera rotates. The larger the scale is set to, the more evident the effect. ...

Landscape Components incorrectly list size in cm in detail's pane

UE - LD & Modeling - Terrain - Landscape - May 24, 2016

Landscape Components incorrectly list size in cm in detail's pane. The transform values are listed as cm, but should either be meters or shown as the correct scale. The cm scale appears correctly wh ...

LuaScriptCodeGenerator calls private FColor constructor

UE - Foundation - Core - May 24, 2016

LuaScriptCodeGenerator.cpp line 82 (https://github.com/EpicGames/UnrealEngine/blob/4.11/Engine/Plugins/ScriptPlugin/Source/ScriptGeneratorPlugin/Private/LuaScriptCodeGenerator.cpp#L82) sets a FStrin ...

Setting animbp reference variable in construction script creates additional animbp reference if simulating

UE - Gameplay - Blueprint - May 24, 2016

If a reference to the animBP is set in the construction script of an actor, simulating will show two separate instances of the animBP instead of one. Setting this on Event Begin Play does not produc ...

FBX 2016 Z-Up fails to import on some FBX files

Tools - May 24, 2016

When using Z-up for Axis Conversion on export using FBX 2016 from a modeling program (3DS Max 2016 used for this test), this axis selection will fail to import with the warning listed below. If usin ...

Unable to compile when using FReadScopeLock

UE - Foundation - Core - May 24, 2016

Attempting to initialize FReadScopeLock with FMultiReaderSingleWriterGT* causes unresolved external errors. ...

FBX Scene Import duplicates assets within scene

Tools - May 24, 2016

While importing scenes, assets within the scene get duplicated. ...

Asset selection menu tooltips can overlap the dropdown menu

Tools - May 23, 2016

Asset selection menu tooltips can overlap the dropdown menu. It is using the Content Browser tooltips, which attempt to go down and to the right of the menu. However, if the menu is close enough t ...

Spot Lights are not using Light Propagation Volumes when enabled

UE - Graphics Features - May 23, 2016

As of 4.9 Dynamic Indirect Lighting with Light Propagation Volumes should be supported for Spot Lights. This does not appear to be the case for several versions that I could see. Using the methods o ...

Toggling SetSimulatePhysics state on a Primitive component with a child PrimitiveComponent leaks PxShapes

UE - Simulation - Physics - May 23, 2016

FBodyInstance::Weld did not check to see whether or not child components were already welded to a parent. This meant that whenever Weld was called, ShapeToBodiesMap would continue to grow in size, e ...