WidgetBlueprint::DrawLines has broken AA on sharp cornered lines

UE - Editor - UI Systems - May 9, 2016

WidgetBlueprintLibrary::DrawLines which calls FSlateDrawElement::MakeLines has broken AA for sharp cornered lines. ...

Adding array element of instanced meshes during simulation does not increase amount of elements in array

UE - Gameplay - Blueprint - May 9, 2016

Adding array element of instanced meshes during simulation does not increase amount of elements in array. Regression (No) issue (does) occur in 4.10.4 ...

Moving child component in child blueprint forces parent to become dirty

UE - Gameplay - Blueprint - May 9, 2016

Moving a component in a child blueprint causes the parent blueprint to become dirty and requires it to be recompiled. *Regression (No) issue (does) occur in 4.10.4 ...

Broken Lines when Calling Draw Lines Function in Standalone Game

Tools - May 9, 2016

Lines are not drawn correctly when calling the Draw Lines node in blueprints when playing in Standalone mode. Regression? Yes, I ran the same test in 4.9.2 and 4.10.4, and the issue did not occur i ...

Restarting Project Resets Scoring Equation in EQS

UE - AI - May 9, 2016

The user is experiencing his Scoring Equation being reset whenever he restarts his project. Found in 4.12 Preview 2 binary. Reproduced in 4.11.2 binary and 4.13 2967371. ...

Cannot manipulate Skeletal Mesh Components with Transform Gizmo in Blueprints

UE - Gameplay - Blueprint - May 6, 2016

Cannot manipulate Skeletal Mesh Components with Transform Gizmo in Blueprints This DOES NOT occur in 4.11 or 4.13. Fix from 4.13 will need integration to 4.12. ...

OSVR fatal error while playing in -game

UE - Platform - XR - May 6, 2016

Found on: //UE4/Dev-VR CL-2967563 About 1/6th of the time I'd start a -game instance and go in to stereo on the OSVR, the game would seemingly just close itself. I say close as opposed to crash, si ...

OSVR is affected by screen percentage Post Process volumes

UE - Platform - XR - May 6, 2016

Found on: //UE4/Dev-VR CL-2967563 Screen percentage post process volumes affect rendering on the OSVR. It also renders incorrectly when affected. The incorrect effect has been logged as [Link Remo ...

Roughness/Reflectivity difference between eyes on OSVR

UE - Platform - XR - May 6, 2016

Found on: //UE4/Dev-VR CL-2967563 The displays in QA-PostProcessing are rendering differently in each eye on the OSVR, it looks like one is more reflective (or perhaps less rough?) than the other. ...

OSVR crashes UE4 on exit of -game -vr

UE - Platform - XR - May 6, 2016

Found on: //UE4/Dev-VR CL-2967563 Sometimes (3/5), when exiting -game -vr with the OSVR running, UE4 will crash. ...