When you import a texture that is low resolution (such as pixel art) if you attempt to use it in a UMG image, the filter that you have applied to that texture is not inherited. This causes the image ...
Packaging a game to HTML5 disables the mouse and mouse over events on local host, which prevents any mouse functionality from working in a packaged project. ...
Applying ApplyAdditive node with Additive motion directly on AnimBlueprint works correctly but applying ApplyAdditive node with Slot node playing additive motion is not working correctly that makes ...
Using Japanese UI(culture=ja), time of saving BP is extremely slow in comparison with English UI(culture=en). In a case of attachment project, TestBP1 and TestBP2 take about 3 minutes using Japanes ...
When moving the camera, the surface of terrain becomes very blocky on the IpadPro (9.1.0) The licensee reports this also happens without Metal This didn't occur the iPad Air2 (9.0.2) here using th ...
When trying to update a Steam leaderboard, the source code currently adds the new value to the old value instead of replacing the old value with the new value. This works fine for something like a T ...
When importing this users file of an OBJ asset there will be an assertion failed error. On the import message if you hit "ignore" until the mesh imports all will work in 4.10 or later. This was no ...
Any material that already exists in 4.11p1, with tessellation enabled, causes assigned geometry to disappear. Any material created within 4.11p1, with tessellation enabled and a base color, causes t ...
As detailed in the linked UDN thread, if a server doesn't receive a network packet from a client in 1.5 seconds, it sets the client connection's ViewTarget to null. This will cause dropped reliable ...
Precomputed AO Mask is no longer working in 4.11 Preview 1. This is a Regression from 4.10.x where this was working as intended. I've attached a zip file with the quick test that can be dropped in ...