Clear Timer node does not stop a looping timer

UE - Gameplay - Feb 16, 2015

Setting a Clear Timer node does not stop the named function from firing. ...

Default Values of Parameters from Material Function not saving in Material Instances

UE - Rendering Architecture - Materials - Feb 16, 2015

A Parameter set in a Material Function cannot be reset to a default value in a Material Instance. Reproduced in 4.7p7 CL-2440994 and Main Promotable-CL-2444381 ...

Extra Large Meshes Imported from Maya Flicker in Engine

UE - Simulation - Physics - Feb 16, 2015

Edit MattK: This probably has nothing to do with FBX. The object has a mass of 28 million kg so it would appear that the calculation of mass/physics asset is busted which is causing the flickering ...

Cmd+W and Cmd+Q Keybindings for Mac Both Close the Editor

UE - Platform - Apple - Feb 16, 2015

While in the Editor with a Mac the user can press either Cmd+W or Cmd+Q to exit. The user on AnswerHub is reporting that the Cmd+W should close an active window or tab, where as the Cmd+Q keybinding ...

Off screen nodes snapping back in to place after alterations in blueprints

UE - Gameplay - Blueprint - Feb 16, 2015

After deleting a node, other off screen nodes tend to snap back into place when panning across the blueprint. ...

If a pin is added to a node and then split only one of the pins can be removed

UE - Gameplay - Blueprint - Feb 16, 2015

If a user adds a Vector+Vector node, adds a pin, Splits the new pin, and then removes a pin the option to remove the other two remaining pins is not available. ...

Incorrect axis alignment when Importing camera anims from Maya to Matinee

UE - Editor - Content Pipeline - Import and Export - Feb 14, 2015

We have trouble importing camera anims from maya to matinee. In Maya - the axis looks correct... (Z) up... but when the object arrives in UE4 the axis is wrong. The object points in the wrong direc ...

RecreateLandscapeCollision console command regenerates collision over landscape holes

UE - LD & Modeling - Terrain - Landscape - Feb 13, 2015

Using console command 'RecreateLandscapeCollision' resets collision in areas that landscape hole materials have been placed. Workaround: paint new hole material to re-remove collision from areas w ...

Box selection in orthographic view ports with nothing previously selected will select BSP brushes even when you are not passing over edges or vertices

Tools - Feb 13, 2015

Box selection in orthographic view ports with nothing previously selected will select BSP brushes even when you are not passing over edges or vertices. The current expected behavior is that it would ...

Attaching capsule to Root component triggers VS Break on PIE

UE - Foundation - Core - Feb 13, 2015

When a capsule is attached to an actor Root Component followed by playing in editor through VS debug mode there is a breakpoint triggered in VS upon pressing PIE. Continuing through the break allow ...