Cannot use Goto Definition on Engine native function in Binary build

UE - Foundation - Core - Sep 19, 2017

User is not able to use Goto Definition on Engine native function in a Binary (Launcher) build. Notifications appear reading "Could not find code file...", and the following is spammed in the outpu ...

Grandchildren of UDataAsset are not properly registered by the Asset Manager

UE - Gameplay - Sep 19, 2017

Any child class of UDataAsset (parent) will properly be picked up when the Asset Manager's Asset Base Class" field is set to the appropriate class. However a grandchild class (Child) with the same ...

No Blueprint compile warning with an improperly copied component reference

UE - Gameplay - Blueprint - Sep 19, 2017

When a blueprint's component reference is copied and pasted into a blueprint that does not have the copied component, the blueprint with the copied reference compiles Note: This occurs when the cop ...

Opening the color picker causes values to change

Tools - Sep 18, 2017

Opening the Color Picker for some color variables causes them to change each time the color picker is opened. Tested with: Light Color and the Albedo variable on ExponentialHeightFog Does NOT occur ...

ACharacter JumpMaxHoldTime quickly prevents jumping on the server

UE - Gameplay - Blueprint - Sep 18, 2017

-Character no longer jumps to full height when on client when setting maxholdtime to anything above 0 in character blueprint ...

Material Parameter Tracks don't transfer when converting Matinee to Sequencer(Showdown VR Demo)

UE - Anim - Sequencer - Sep 18, 2017

-Material Parameter tracks are not converted when converting it to a matinee to a level sequence asset Example: SplineRocketTrail smoke trails are not appearing when playing Matinee for Showdown VR ...

Default value lost when placing a struct within a user defined struct

UE - Gameplay - Blueprint Editor - Sep 18, 2017

The default value of a child struct that is added to anther struct is not retained in the parent. An example would be if the child struct contains an integer, the default value when added to another ...

Variables in Child Actor Template not Updating from Construction Script

UE - Gameplay - Blueprint - Sep 18, 2017

Project showing the issue attached. Variables in child actor template not updating based on changes made in child actor's construction script. Per licensee, "I'm basically trying to make a child a ...

Non-solid brushes have collision

UE - LD & Modeling - Modeling Tools - BSP - Sep 16, 2017

REGRESSION: No Brushes set to non-solid still have collision with the player. ...

Unable to summon Preview Scene Settings from Viewport menu

OLD - Anim - Sep 15, 2017

REGRESSION: Yes, does not occur in 4.17.2 User is not able to summon Preview Scene Settings from the Viewport Menu. Still works if the user selects it from the Window > Preview Scene Settings opti ...