Someone on the forums is reporting a possible bug with Pathtracer and any material that adjusts normals to complement world position changes. See pic attached. Reporting forum thread:https://foru ...
It has been observed that the the undo function may stop working after the User changes values of a control rig with the slider in the Sequencer. While using the slider, the value stops chaning afte ...
When adding startup movies to Lyra, the movie playback flickers and an ensure conditions fails with the message: Ensure condition failed: bSuccess [File:D:\build\++UE5\Sync\Engine\Source\Runtime\M ...
Following code works as a workaround void FClusterUnionManager::HandleAddOperation(FClusterUnionIndex ClusterIndex, const TArray<FPBDRigidParticleHandle*>& Particles, bool bReleaseClustersFirst) ...
Class UText3DComponent from the "Text 3D" plugin contains a "FText Text" member which must be set through a SetText() function to correctly update the component's internal state. Up to UE 5.2, "Tex ...
From UDN: We are launching jobs using a modified version of MovieGraphEditorExample.py. In 5.5 everything works fine, but in 5.6 the on_executor_finished_delegate is never getting called when all th ...
The FLinearColor implementation for FVulkanDynamicRHI is incorrect. FLinearColor stores 32 bit floats in linear space, while FColor stores 8 bit integers encoded with sRGB applied. The implementatio ...
There are two issues when painting landscape layers.Paint: When painting between different layers, square-shaped artifacts or splotches appear.Fill Layer: The blended weights of other layers aren't ...
A licensee has reported that the following repro steps can result in a "Failed to merge bones" error:One of our Skeletal Mesh assets was imported into engine version 5.4 using an older version of th ...