If a project created in a source build of the engine is converted to the source version of 4.10, the project will not compile with a "Missing UE4Game binary" message. ...
My Macbook Pro uses an Nvidia GeForce 750M and was on Safari 10.0 when this occurred. This did NOT occur on a Macbook Pro with the same card and using Safari 9.1.2. This did NOT occur on an iMac wi ...
If you call the "GetCameraImage" function rapidly ~10 times, it causes the ARKit camera feed to stop updating. Waiting for awhile or tapping some more seems to bring it back. Tested on macOS H ...
Static mesh components of blueprints with "Is Dynamic Obstacle" set to true do not correctly affect navigation when standalone mode is initially run. Once another object is moved and the navmesh is ...
If the player is standing in an area that adjusted audio, VOIP audio will also be affected. ...
Unlit view is affected by Exposure Compensation when enabled by post process volume. This will also carry across the other debug views. Working as expected in 4.18 CL# 3832480 Found in 4.19 CL# ...
If a radial force component applies force to a BSP the editor will crash. The radial force will need to be set to affect world static objects. ...
Only point lights affect indirect lighting on RTGI much less than other types of lights.[Link Removed] Indirect lighting of baked lightmaps look much stronger than RTGI.[Link Removed] Apparently, ...
A few users using the Windows 10 Insider Preview have found that after a certain point in the Prerelease builds, starting at 14915 it seems, the Unreal Editor and Epic Games Launcher context menus h ...
On Windows 10, pressing the Windows key in a fullscreen UE4 application summons the Start menu beneath the application. However, the Start menu still receives input, which can cause applications to ...