Since Gamepad input works without needing focus (which was added in 4.9 with [Link Removed]), a Gamepad's input will also affect all instances running on the same computer. Regression?: No This occ ...
[JoshA] This is a bug in the Metal renderer. Basing on the screenshots in the Comments, it looks like some sort of precision issue in Metal shaders? Landscape materials incorrectly render when depl ...
Disabling a shot from scripting will not affect evaluation of the sequence. ...
Ray traced shadows are missing when the gbuffer is forced to 16-bit. ...
Visibility of World Outliner doesn't affect skylight. But it affects other kinds of lights like Point Light, Directional Light. I found that USkyLightComponent::CreateRenderState_Concurrent() doesn ...
This issue is related to [Link Removed] (which was fixed). However if the user creates a new actor and then adds a static mesh they can end up with permanent holes in their nav mesh. If the user tog ...
In the Preview Scene Settings, adjusting the Lighting Rig Rotation setting manually doesn't affect the lighting. It only affects the sky. ...
In UE 5.3, when the option "Always load last project on startup" is enabled and a new Editor launch attempts to automatically reopen the last closed project, the dialog "The following modules are mi ...
Flipping faces on a brush affects all other brushes Subtractive brushes will have their internal faces show if enough additive brush faces are flipped. If the faces of a subtractive brush are flip ...
After slicing a procedural mesh, the cap on the sliced end does not seem to be affected by lighting. This can result in the end looking dark. ...