Mobile Preview - Higher Gamma in 4.22+

UE - Platform - Mobile - Apr 5, 2019

Colors are 'washed out' / higher gamma in 4.22 mobile preview modes. Confirmed in 4.23 MAIN @ CL 5755712 ...

Random Scene Objects are not being rendered in Raytraced Reflections in packaging builds.

UE - Graphics Features - Lumen - Jun 11, 2019

Each time the build is run, different assets are missing in the reflections. Found in 4.22 CL# 6574378 and 4.23 CL# 6925347 ...

HLOD is Offset when "Use Max LOD As Imposter" Is Enabled

UE - World Creation - Worldbuilding Tools - HLOD - Sep 12, 2019

HLOD is Offset when "Use Max LOD As Imposter" Is Enabled Found in 4.23 CL# 8386587, 4.24 CL# 8569829 ...

Property Coloration isn't supported for Nanite

UE - Graphics Features - Nanite - Sep 11, 2023

Property Coloration View Mode is not supported by Nanite. (Left cube is Nanite and isn't affected by the Property Coloration view mode) [Image Removed] ...

BlueprintNativeEvents with no return value (void) cannot be overridden in Blueprints.

UE - Gameplay - Blueprint - Dec 22, 2014

BlueprintNativeEvents (and BlueprintImplementableEvents) are not available to be overridden in a Blueprint Graph if they do not return a value. This affects both functions present in source code, as ...

Packaged Game Crashes When Launched with the -dx12 for Ray Tracing Features and PixelStreaming enabled

PixelStreaming - Apr 3, 2019

Packaged game crashes when launched with the -dx12 option and PixelStreaming is enabled. Found in 4.22 CL# 5660361 and 4.23 CL# 5704223 ...

Refraction of Ray Traced Translucency in Path Trace View is Incorrect

UE - Graphics Features - Lumen - Apr 8, 2019

Refraction of Ray Traced Translucency in Path Trace View is Incorrect. Found in 4.22 CL# 5660361 and 4.23 CL# 5779284 ...

Black Lines on Meshes with Ray Traced Global Illumination Enabled

UE - Graphics Features - Lumen - Apr 22, 2019

Black Lines on Meshes with Ray Traced Global Illumination Enabled.  Found in 4.22 CL# 5660361 and 4.23 CL# 6037269 ...

Google VR - Debug/Console Layer broken if other VR plugins disabled.

UE - Platform - XR - May 23, 2019

If Google VR plugin is enabled and default VR plugins are disabled - debug layer does not render. Confirmed in 4.23 MAIN @ CL 6395234 ...

Importing fbx with armature resulting in crash

UE - Editor - Content Pipeline - Import and Export - Jan 20, 2020

Importing an fbx file with armature on MAC results in crash Tested: 4.23.1 CL#9631420, 4.25 CL#10889200 ...