Local Variable loses value after reference moves file locations. This does not just affect construction scripts, following these steps with a function instead produced the same result. This issue do ...
Get overlapping components/actors is not fully populated with initial overlaps by BeginPlay in 4.24, like they were in 4.23 ...
This is a common crash affecting users in 4.15 and 4.16, affecting over 200 unique users so far. User Descriptionsattempt to import bp from example Source Context 5124 { 5125 // I ...
Level Sequence actors have their current playback time to 0.f when using the StopAtCurrentTimeNode. In MovieSceneSequencePlayer.cpp line 288 TimeToResetTo is set to 0.f. Attached is a 4.24 example ...
Attempting to click on a node in a Transition Logic that has been opened in a new tab will cause a crash when the correlating State node and it's transition have been deleted from the State Machine. ...
Upon creating a new Synth Component C++ Class in Unreal 4.24, the compiler will fail to compile with a Linker error. ...
GenerateVisibileRayTracingMeshCommands Severely Reduces Foliage Performance Even if no RayTracing is Used. Found in 4.23 CL# 8386587 and 4.24 CL# 8748719 ...
Export for certain marketplace asset limited to .COPY and .T3D (and .BMP in 4.24) I was unable to reproduce this with a texture that I created even with Grayscale / sRGB disabled. ...
The 'Shader Complexity' view mode is rendering differently between regular Static Meshes and Painted Foliage instances after enabling 'DBuffer Decals' The user is reporting that this does not seem ...
This issue can cause problems for developers who are operating at framerates that aren't 30fps (eg 24). In Sequencer: [Link Removed] In Maya: [Link Removed] ...