Using AddTorque to apply a rotation to a skeletal mesh does not always provide the expected results if a fixed time step is being used. When doing this to the Owen character in the Content Examples ...
EV -0.5 [Image Removed] EV 0.0 [Image Removed] ...
Using the Expand node feature on a macro from a macro library alters the current functionality of other instances of the macros that are in use(even though the macros themselves have not changed). ...
In practice, developer wants some Static-Staticmesh actors don't build lightmaps to save iteration time as well as Memory and Package size; but still want lit by Indirect lightings ...
The joystick on a game controller input will take focus away from what you're working on if the joystick is moved or set in an odd position. ...
The windows mouse speed settings appear to have no effect on the panning speed in blueprint. ...
Using a Set Control Rotation node does not change the camera rotation when in VR mode. ...
Generated from CrashReporter Similar to [Link Removed] but in UE4Editor-AnimationBlueprintEditor ...